summaryrefslogtreecommitdiff
path: root/testdata/example08.out
diff options
context:
space:
mode:
authorPéter Diviánszky <divipp@gmail.com>2016-02-14 12:12:15 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 12:12:15 +0100
commit87cefc9cacb9e82c4340c8552d9373175980faca (patch)
treea4d63aec7adc2cff04640016adfed078fec5c2c4 /testdata/example08.out
parentf2fa7476f0c19bb374c24324edda110333288926 (diff)
more lines in generated shader code
Diffstat (limited to 'testdata/example08.out')
-rw-r--r--testdata/example08.out171
1 files changed, 162 insertions, 9 deletions
diff --git a/testdata/example08.out b/testdata/example08.out
index 897c7b5f..ff764f08 100644
--- a/testdata/example08.out
+++ b/testdata/example08.out
@@ -31,7 +31,24 @@ Pipeline
31 in vec4 vi1 ; 31 in vec4 vi1 ;
32 smooth out vec4 vo1 ; 32 smooth out vec4 vo1 ;
33 void main() { 33 void main() {
34 gl_Position = (mat4 (vec4 (cos ((Time) * (2.0)),sin ((Time) * (2.0)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (2.0))),cos ((Time) * (2.0)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((1.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (2.0)),sin (((Time) * (2.0)) * (2.0)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (2.0))),cos (((Time) * (2.0)) * (2.0)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 34 gl_Position = (mat4
35 (vec4 (cos ((Time) * (2.0)),sin ((Time) * (2.0)),0.0,0.0)
36 ,vec4
37 ((0.0) - (sin ((Time) * (2.0))),cos ((Time) * (2.0)),0.0,0.0)
38 ,vec4 (0.0,0.0,1.0,0.0)
39 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
40 ((1.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
41 (vec4 (1.0,0.0,0.0,0.0)
42 ,vec4 (0.0
43 ,cos (((Time) * (2.0)) * (2.0))
44 ,sin (((Time) * (2.0)) * (2.0))
45 ,0.0)
46 ,vec4 (0.0
47 ,(0.0) - (sin (((Time) * (2.0)) * (2.0)))
48 ,cos (((Time) * (2.0)) * (2.0))
49 ,0.0)
50 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
51 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
35 vo1 = vi1; 52 vo1 = vi1;
36 } 53 }
37 54
@@ -66,7 +83,24 @@ Pipeline
66 in vec4 vi1 ; 83 in vec4 vi1 ;
67 smooth out vec4 vo1 ; 84 smooth out vec4 vo1 ;
68 void main() { 85 void main() {
69 gl_Position = (mat4 (vec4 (cos ((Time) * (1.0)),sin ((Time) * (1.0)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (1.0))),cos ((Time) * (1.0)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.5) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (1.0)),sin (((Time) * (2.0)) * (1.0)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (1.0))),cos (((Time) * (2.0)) * (1.0)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 86 gl_Position = (mat4
87 (vec4 (cos ((Time) * (1.0)),sin ((Time) * (1.0)),0.0,0.0)
88 ,vec4
89 ((0.0) - (sin ((Time) * (1.0))),cos ((Time) * (1.0)),0.0,0.0)
90 ,vec4 (0.0,0.0,1.0,0.0)
91 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
92 ((0.5) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
93 (vec4 (1.0,0.0,0.0,0.0)
94 ,vec4 (0.0
95 ,cos (((Time) * (2.0)) * (1.0))
96 ,sin (((Time) * (2.0)) * (1.0))
97 ,0.0)
98 ,vec4 (0.0
99 ,(0.0) - (sin (((Time) * (2.0)) * (1.0)))
100 ,cos (((Time) * (2.0)) * (1.0))
101 ,0.0)
102 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
103 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
70 vo1 = vi1; 104 vo1 = vi1;
71 } 105 }
72 106
@@ -101,7 +135,24 @@ Pipeline
101 in vec4 vi1 ; 135 in vec4 vi1 ;
102 smooth out vec4 vo1 ; 136 smooth out vec4 vo1 ;
103 void main() { 137 void main() {
104 gl_Position = (mat4 (vec4 (cos ((Time) * (0.0)),sin ((Time) * (0.0)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (0.0))),cos ((Time) * (0.0)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (0.0)),sin (((Time) * (2.0)) * (0.0)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (0.0))),cos (((Time) * (2.0)) * (0.0)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 138 gl_Position = (mat4
139 (vec4 (cos ((Time) * (0.0)),sin ((Time) * (0.0)),0.0,0.0)
140 ,vec4
141 ((0.0) - (sin ((Time) * (0.0))),cos ((Time) * (0.0)),0.0,0.0)
142 ,vec4 (0.0,0.0,1.0,0.0)
143 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
144 ((0.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
145 (vec4 (1.0,0.0,0.0,0.0)
146 ,vec4 (0.0
147 ,cos (((Time) * (2.0)) * (0.0))
148 ,sin (((Time) * (2.0)) * (0.0))
149 ,0.0)
150 ,vec4 (0.0
151 ,(0.0) - (sin (((Time) * (2.0)) * (0.0)))
152 ,cos (((Time) * (2.0)) * (0.0))
153 ,0.0)
154 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
155 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
105 vo1 = vi1; 156 vo1 = vi1;
106 } 157 }
107 158
@@ -136,7 +187,24 @@ Pipeline
136 in vec4 vi1 ; 187 in vec4 vi1 ;
137 smooth out vec4 vo1 ; 188 smooth out vec4 vo1 ;
138 void main() { 189 void main() {
139 gl_Position = (mat4 (vec4 (cos ((Time) * (-1.0)),sin ((Time) * (-1.0)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (-1.0))),cos ((Time) * (-1.0)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((-0.5) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (-1.0)),sin (((Time) * (2.0)) * (-1.0)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (-1.0))),cos (((Time) * (2.0)) * (-1.0)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 190 gl_Position = (mat4
191 (vec4 (cos ((Time) * (-1.0)),sin ((Time) * (-1.0)),0.0,0.0)
192 ,vec4
193 ((0.0) - (sin ((Time) * (-1.0))),cos ((Time) * (-1.0)),0.0,0.0)
194 ,vec4 (0.0,0.0,1.0,0.0)
195 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
196 ((-0.5) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
197 (vec4 (1.0,0.0,0.0,0.0)
198 ,vec4 (0.0
199 ,cos (((Time) * (2.0)) * (-1.0))
200 ,sin (((Time) * (2.0)) * (-1.0))
201 ,0.0)
202 ,vec4 (0.0
203 ,(0.0) - (sin (((Time) * (2.0)) * (-1.0)))
204 ,cos (((Time) * (2.0)) * (-1.0))
205 ,0.0)
206 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
207 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
140 vo1 = vi1; 208 vo1 = vi1;
141 } 209 }
142 210
@@ -171,7 +239,24 @@ Pipeline
171 in vec4 vi1 ; 239 in vec4 vi1 ;
172 smooth out vec4 vo1 ; 240 smooth out vec4 vo1 ;
173 void main() { 241 void main() {
174 gl_Position = (mat4 (vec4 (cos ((Time) * (0.75)),sin ((Time) * (0.75)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (0.75))),cos ((Time) * (0.75)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.375) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (0.75)),sin (((Time) * (2.0)) * (0.75)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (0.75))),cos (((Time) * (2.0)) * (0.75)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 242 gl_Position = (mat4
243 (vec4 (cos ((Time) * (0.75)),sin ((Time) * (0.75)),0.0,0.0)
244 ,vec4
245 ((0.0) - (sin ((Time) * (0.75))),cos ((Time) * (0.75)),0.0,0.0)
246 ,vec4 (0.0,0.0,1.0,0.0)
247 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
248 ((0.375) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
249 (vec4 (1.0,0.0,0.0,0.0)
250 ,vec4 (0.0
251 ,cos (((Time) * (2.0)) * (0.75))
252 ,sin (((Time) * (2.0)) * (0.75))
253 ,0.0)
254 ,vec4 (0.0
255 ,(0.0) - (sin (((Time) * (2.0)) * (0.75)))
256 ,cos (((Time) * (2.0)) * (0.75))
257 ,0.0)
258 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
259 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
175 vo1 = vi1; 260 vo1 = vi1;
176 } 261 }
177 262
@@ -206,7 +291,24 @@ Pipeline
206 in vec4 vi1 ; 291 in vec4 vi1 ;
207 smooth out vec4 vo1 ; 292 smooth out vec4 vo1 ;
208 void main() { 293 void main() {
209 gl_Position = (mat4 (vec4 (cos ((Time) * (0.3)),sin ((Time) * (0.3)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (0.3))),cos ((Time) * (0.3)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.15) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (0.3)),sin (((Time) * (2.0)) * (0.3)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (0.3))),cos (((Time) * (2.0)) * (0.3)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 294 gl_Position = (mat4
295 (vec4 (cos ((Time) * (0.3)),sin ((Time) * (0.3)),0.0,0.0)
296 ,vec4
297 ((0.0) - (sin ((Time) * (0.3))),cos ((Time) * (0.3)),0.0,0.0)
298 ,vec4 (0.0,0.0,1.0,0.0)
299 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
300 ((0.15) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
301 (vec4 (1.0,0.0,0.0,0.0)
302 ,vec4 (0.0
303 ,cos (((Time) * (2.0)) * (0.3))
304 ,sin (((Time) * (2.0)) * (0.3))
305 ,0.0)
306 ,vec4 (0.0
307 ,(0.0) - (sin (((Time) * (2.0)) * (0.3)))
308 ,cos (((Time) * (2.0)) * (0.3))
309 ,0.0)
310 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
311 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
210 vo1 = vi1; 312 vo1 = vi1;
211 } 313 }
212 314
@@ -241,7 +343,24 @@ Pipeline
241 in vec4 vi1 ; 343 in vec4 vi1 ;
242 smooth out vec4 vo1 ; 344 smooth out vec4 vo1 ;
243 void main() { 345 void main() {
244 gl_Position = (mat4 (vec4 (cos ((Time) * (0.5)),sin ((Time) * (0.5)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (0.5))),cos ((Time) * (0.5)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.25) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (0.5)),sin (((Time) * (2.0)) * (0.5)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (0.5))),cos (((Time) * (2.0)) * (0.5)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 346 gl_Position = (mat4
347 (vec4 (cos ((Time) * (0.5)),sin ((Time) * (0.5)),0.0,0.0)
348 ,vec4
349 ((0.0) - (sin ((Time) * (0.5))),cos ((Time) * (0.5)),0.0,0.0)
350 ,vec4 (0.0,0.0,1.0,0.0)
351 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
352 ((0.25) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
353 (vec4 (1.0,0.0,0.0,0.0)
354 ,vec4 (0.0
355 ,cos (((Time) * (2.0)) * (0.5))
356 ,sin (((Time) * (2.0)) * (0.5))
357 ,0.0)
358 ,vec4 (0.0
359 ,(0.0) - (sin (((Time) * (2.0)) * (0.5)))
360 ,cos (((Time) * (2.0)) * (0.5))
361 ,0.0)
362 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
363 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
245 vo1 = vi1; 364 vo1 = vi1;
246 } 365 }
247 366
@@ -276,7 +395,24 @@ Pipeline
276 in vec4 vi1 ; 395 in vec4 vi1 ;
277 smooth out vec4 vo1 ; 396 smooth out vec4 vo1 ;
278 void main() { 397 void main() {
279 gl_Position = (mat4 (vec4 (cos ((Time) * (0.0)),sin ((Time) * (0.0)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (0.0))),cos ((Time) * (0.0)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((0.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (0.0)),sin (((Time) * (2.0)) * (0.0)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (0.0))),cos (((Time) * (2.0)) * (0.0)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 398 gl_Position = (mat4
399 (vec4 (cos ((Time) * (0.0)),sin ((Time) * (0.0)),0.0,0.0)
400 ,vec4
401 ((0.0) - (sin ((Time) * (0.0))),cos ((Time) * (0.0)),0.0,0.0)
402 ,vec4 (0.0,0.0,1.0,0.0)
403 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
404 ((0.0) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
405 (vec4 (1.0,0.0,0.0,0.0)
406 ,vec4 (0.0
407 ,cos (((Time) * (2.0)) * (0.0))
408 ,sin (((Time) * (2.0)) * (0.0))
409 ,0.0)
410 ,vec4 (0.0
411 ,(0.0) - (sin (((Time) * (2.0)) * (0.0)))
412 ,cos (((Time) * (2.0)) * (0.0))
413 ,0.0)
414 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
415 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
280 vo1 = vi1; 416 vo1 = vi1;
281 } 417 }
282 418
@@ -311,7 +447,24 @@ Pipeline
311 in vec4 vi1 ; 447 in vec4 vi1 ;
312 smooth out vec4 vo1 ; 448 smooth out vec4 vo1 ;
313 void main() { 449 void main() {
314 gl_Position = (mat4 (vec4 (cos ((Time) * (-0.5)),sin ((Time) * (-0.5)),0.0,0.0),vec4 ((0.0) - (sin ((Time) * (-0.5))),cos ((Time) * (-0.5)),0.0,0.0),vec4 (0.0,0.0,1.0,0.0),vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4 ((-0.25) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4 (vec4 (1.0,0.0,0.0,0.0),vec4 (0.0,cos (((Time) * (2.0)) * (-0.5)),sin (((Time) * (2.0)) * (-0.5)),0.0),vec4 (0.0,(0.0) - (sin (((Time) * (2.0)) * (-0.5))),cos (((Time) * (2.0)) * (-0.5)),0.0),vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4 (4.0e-2,4.0e-2,4.0e-2,1.0))))); 450 gl_Position = (mat4
451 (vec4 (cos ((Time) * (-0.5)),sin ((Time) * (-0.5)),0.0,0.0)
452 ,vec4
453 ((0.0) - (sin ((Time) * (-0.5))),cos ((Time) * (-0.5)),0.0,0.0)
454 ,vec4 (0.0,0.0,1.0,0.0)
455 ,vec4 (0.0,0.0,0.0,1.0))) * ((MVP) * ((vec4
456 ((-0.25) + ((sin (Time)) * (0.1)),0.0,0.0,0.0)) + (((mat4
457 (vec4 (1.0,0.0,0.0,0.0)
458 ,vec4 (0.0
459 ,cos (((Time) * (2.0)) * (-0.5))
460 ,sin (((Time) * (2.0)) * (-0.5))
461 ,0.0)
462 ,vec4 (0.0
463 ,(0.0) - (sin (((Time) * (2.0)) * (-0.5)))
464 ,cos (((Time) * (2.0)) * (-0.5))
465 ,0.0)
466 ,vec4 (0.0,0.0,0.0,1.0))) * (vi1)) * (vec4
467 (4.0e-2,4.0e-2,4.0e-2,1.0)))));
315 vo1 = vi1; 468 vo1 = vi1;
316 } 469 }
317 470