diff options
author | Péter Diviánszky <divipp@gmail.com> | 2016-05-11 20:57:07 +0200 |
---|---|---|
committer | Péter Diviánszky <divipp@gmail.com> | 2016-05-12 00:50:34 +0200 |
commit | e4725c07ee3e7e3fc010df418d16f37c39b0af0f (patch) | |
tree | cb10e1d1203eed875955097311ccbe0943564226 /testdata/example08.out | |
parent | 95e006bf5afa8d3473e3fe4401f4c9316186a428 (diff) |
mutual function definitions
Diffstat (limited to 'testdata/example08.out')
-rw-r--r-- | testdata/example08.out | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/testdata/example08.out b/testdata/example08.out index bbcf34d3..6afebe18 100644 --- a/testdata/example08.out +++ b/testdata/example08.out | |||
@@ -47,16 +47,16 @@ Pipeline | |||
47 | vec4 scale(float z0,vec4 z1) { | 47 | vec4 scale(float z0,vec4 z1) { |
48 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 48 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
49 | } | 49 | } |
50 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 50 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
51 | return (z0) * (z1); | 51 | return (z0) * (z1); |
52 | } | 52 | } |
53 | vec4 trX(float z0,vec4 z1) { | 53 | vec4 trX(float z0,vec4 z1) { |
54 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 54 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
55 | } | 55 | } |
56 | void main() { | 56 | void main() { |
57 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (2.0)) | 57 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (2.0)) |
58 | ,(MVP) * (trX ((1.0) + ((sin (Time)) * (0.1)) | 58 | ,(MVP) * (trX ((1.0) + ((sin (Time)) * (0.1)) |
59 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1))))); | 59 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1))))); |
60 | vo1 = vi1; | 60 | vo1 = vi1; |
61 | } | 61 | } |
62 | """ | 62 | """ |
@@ -107,16 +107,16 @@ Pipeline | |||
107 | vec4 scale(float z0,vec4 z1) { | 107 | vec4 scale(float z0,vec4 z1) { |
108 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 108 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
109 | } | 109 | } |
110 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 110 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
111 | return (z0) * (z1); | 111 | return (z0) * (z1); |
112 | } | 112 | } |
113 | vec4 trX(float z0,vec4 z1) { | 113 | vec4 trX(float z0,vec4 z1) { |
114 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 114 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
115 | } | 115 | } |
116 | void main() { | 116 | void main() { |
117 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (1.0)) | 117 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (1.0)) |
118 | ,(MVP) * (trX ((0.5) + ((sin (Time)) * (0.1)) | 118 | ,(MVP) * (trX ((0.5) + ((sin (Time)) * (0.1)) |
119 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1))))); | 119 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1))))); |
120 | vo1 = vi1; | 120 | vo1 = vi1; |
121 | } | 121 | } |
122 | """ | 122 | """ |
@@ -167,16 +167,16 @@ Pipeline | |||
167 | vec4 scale(float z0,vec4 z1) { | 167 | vec4 scale(float z0,vec4 z1) { |
168 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 168 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
169 | } | 169 | } |
170 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 170 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
171 | return (z0) * (z1); | 171 | return (z0) * (z1); |
172 | } | 172 | } |
173 | vec4 trX(float z0,vec4 z1) { | 173 | vec4 trX(float z0,vec4 z1) { |
174 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 174 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
175 | } | 175 | } |
176 | void main() { | 176 | void main() { |
177 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.0)) | 177 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.0)) |
178 | ,(MVP) * (trX ((0.0) + ((sin (Time)) * (0.1)) | 178 | ,(MVP) * (trX ((0.0) + ((sin (Time)) * (0.1)) |
179 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1))))); | 179 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1))))); |
180 | vo1 = vi1; | 180 | vo1 = vi1; |
181 | } | 181 | } |
182 | """ | 182 | """ |
@@ -227,16 +227,16 @@ Pipeline | |||
227 | vec4 scale(float z0,vec4 z1) { | 227 | vec4 scale(float z0,vec4 z1) { |
228 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 228 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
229 | } | 229 | } |
230 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 230 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
231 | return (z0) * (z1); | 231 | return (z0) * (z1); |
232 | } | 232 | } |
233 | vec4 trX(float z0,vec4 z1) { | 233 | vec4 trX(float z0,vec4 z1) { |
234 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 234 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
235 | } | 235 | } |
236 | void main() { | 236 | void main() { |
237 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (-1.0)) | 237 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (-1.0)) |
238 | ,(MVP) * (trX ((-0.5) + ((sin (Time)) * (0.1)) | 238 | ,(MVP) * (trX ((-0.5) + ((sin (Time)) * (0.1)) |
239 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1))))); | 239 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1))))); |
240 | vo1 = vi1; | 240 | vo1 = vi1; |
241 | } | 241 | } |
242 | """ | 242 | """ |
@@ -287,16 +287,16 @@ Pipeline | |||
287 | vec4 scale(float z0,vec4 z1) { | 287 | vec4 scale(float z0,vec4 z1) { |
288 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 288 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
289 | } | 289 | } |
290 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 290 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
291 | return (z0) * (z1); | 291 | return (z0) * (z1); |
292 | } | 292 | } |
293 | vec4 trX(float z0,vec4 z1) { | 293 | vec4 trX(float z0,vec4 z1) { |
294 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 294 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
295 | } | 295 | } |
296 | void main() { | 296 | void main() { |
297 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.75)) | 297 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.75)) |
298 | ,(MVP) * (trX ((0.375) + ((sin (Time)) * (0.1)) | 298 | ,(MVP) * (trX ((0.375) + ((sin (Time)) * (0.1)) |
299 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1))))); | 299 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1))))); |
300 | vo1 = vi1; | 300 | vo1 = vi1; |
301 | } | 301 | } |
302 | """ | 302 | """ |
@@ -347,16 +347,16 @@ Pipeline | |||
347 | vec4 scale(float z0,vec4 z1) { | 347 | vec4 scale(float z0,vec4 z1) { |
348 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 348 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
349 | } | 349 | } |
350 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 350 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
351 | return (z0) * (z1); | 351 | return (z0) * (z1); |
352 | } | 352 | } |
353 | vec4 trX(float z0,vec4 z1) { | 353 | vec4 trX(float z0,vec4 z1) { |
354 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 354 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
355 | } | 355 | } |
356 | void main() { | 356 | void main() { |
357 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.3)) | 357 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.3)) |
358 | ,(MVP) * (trX ((0.15) + ((sin (Time)) * (0.1)) | 358 | ,(MVP) * (trX ((0.15) + ((sin (Time)) * (0.1)) |
359 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1))))); | 359 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1))))); |
360 | vo1 = vi1; | 360 | vo1 = vi1; |
361 | } | 361 | } |
362 | """ | 362 | """ |
@@ -407,16 +407,16 @@ Pipeline | |||
407 | vec4 scale(float z0,vec4 z1) { | 407 | vec4 scale(float z0,vec4 z1) { |
408 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 408 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
409 | } | 409 | } |
410 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 410 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
411 | return (z0) * (z1); | 411 | return (z0) * (z1); |
412 | } | 412 | } |
413 | vec4 trX(float z0,vec4 z1) { | 413 | vec4 trX(float z0,vec4 z1) { |
414 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 414 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
415 | } | 415 | } |
416 | void main() { | 416 | void main() { |
417 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.5)) | 417 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.5)) |
418 | ,(MVP) * (trX ((0.25) + ((sin (Time)) * (0.1)) | 418 | ,(MVP) * (trX ((0.25) + ((sin (Time)) * (0.1)) |
419 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1))))); | 419 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1))))); |
420 | vo1 = vi1; | 420 | vo1 = vi1; |
421 | } | 421 | } |
422 | """ | 422 | """ |
@@ -467,16 +467,16 @@ Pipeline | |||
467 | vec4 scale(float z0,vec4 z1) { | 467 | vec4 scale(float z0,vec4 z1) { |
468 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 468 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
469 | } | 469 | } |
470 | vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { | 470 | vec4 trMat_Float_4_4(mat4 z0,vec4 z1) { |
471 | return (z0) * (z1); | 471 | return (z0) * (z1); |
472 | } | 472 | } |
473 | vec4 trX(float z0,vec4 z1) { | 473 | vec4 trX(float z0,vec4 z1) { |
474 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); | 474 | return (vec4 (z0,0.0,0.0,0.0)) + (z1); |
475 | } | 475 | } |
476 | void main() { | 476 | void main() { |
477 | gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (-0.5)) | 477 | gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (-0.5)) |
478 | ,(MVP) * (trX ((-0.25) + ((sin (Time)) * (0.1)) | 478 | ,(MVP) * (trX ((-0.25) + ((sin (Time)) * (0.1)) |
479 | ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1))))); | 479 | ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1))))); |
480 | vo1 = vi1; | 480 | vo1 = vi1; |
481 | } | 481 | } |
482 | """ | 482 | """ |