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authorPéter Diviánszky <divipp@gmail.com>2016-05-11 20:57:07 +0200
committerPéter Diviánszky <divipp@gmail.com>2016-05-12 00:50:34 +0200
commite4725c07ee3e7e3fc010df418d16f37c39b0af0f (patch)
treecb10e1d1203eed875955097311ccbe0943564226 /testdata/example08.out
parent95e006bf5afa8d3473e3fe4401f4c9316186a428 (diff)
mutual function definitions
Diffstat (limited to 'testdata/example08.out')
-rw-r--r--testdata/example08.out48
1 files changed, 24 insertions, 24 deletions
diff --git a/testdata/example08.out b/testdata/example08.out
index bbcf34d3..6afebe18 100644
--- a/testdata/example08.out
+++ b/testdata/example08.out
@@ -47,16 +47,16 @@ Pipeline
47 vec4 scale(float z0,vec4 z1) { 47 vec4 scale(float z0,vec4 z1) {
48 return (z1) * (vec4 (z0,z0,z0,1.0)); 48 return (z1) * (vec4 (z0,z0,z0,1.0));
49 } 49 }
50 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 50 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
51 return (z0) * (z1); 51 return (z0) * (z1);
52 } 52 }
53 vec4 trX(float z0,vec4 z1) { 53 vec4 trX(float z0,vec4 z1) {
54 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 54 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
55 } 55 }
56 void main() { 56 void main() {
57 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (2.0)) 57 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (2.0))
58 ,(MVP) * (trX ((1.0) + ((sin (Time)) * (0.1)) 58 ,(MVP) * (trX ((1.0) + ((sin (Time)) * (0.1))
59 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1))))); 59 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (2.0)),vi1)))));
60 vo1 = vi1; 60 vo1 = vi1;
61 } 61 }
62 """ 62 """
@@ -107,16 +107,16 @@ Pipeline
107 vec4 scale(float z0,vec4 z1) { 107 vec4 scale(float z0,vec4 z1) {
108 return (z1) * (vec4 (z0,z0,z0,1.0)); 108 return (z1) * (vec4 (z0,z0,z0,1.0));
109 } 109 }
110 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 110 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
111 return (z0) * (z1); 111 return (z0) * (z1);
112 } 112 }
113 vec4 trX(float z0,vec4 z1) { 113 vec4 trX(float z0,vec4 z1) {
114 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 114 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
115 } 115 }
116 void main() { 116 void main() {
117 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (1.0)) 117 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (1.0))
118 ,(MVP) * (trX ((0.5) + ((sin (Time)) * (0.1)) 118 ,(MVP) * (trX ((0.5) + ((sin (Time)) * (0.1))
119 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1))))); 119 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (1.0)),vi1)))));
120 vo1 = vi1; 120 vo1 = vi1;
121 } 121 }
122 """ 122 """
@@ -167,16 +167,16 @@ Pipeline
167 vec4 scale(float z0,vec4 z1) { 167 vec4 scale(float z0,vec4 z1) {
168 return (z1) * (vec4 (z0,z0,z0,1.0)); 168 return (z1) * (vec4 (z0,z0,z0,1.0));
169 } 169 }
170 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 170 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
171 return (z0) * (z1); 171 return (z0) * (z1);
172 } 172 }
173 vec4 trX(float z0,vec4 z1) { 173 vec4 trX(float z0,vec4 z1) {
174 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 174 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
175 } 175 }
176 void main() { 176 void main() {
177 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.0)) 177 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.0))
178 ,(MVP) * (trX ((0.0) + ((sin (Time)) * (0.1)) 178 ,(MVP) * (trX ((0.0) + ((sin (Time)) * (0.1))
179 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1))))); 179 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.0)),vi1)))));
180 vo1 = vi1; 180 vo1 = vi1;
181 } 181 }
182 """ 182 """
@@ -227,16 +227,16 @@ Pipeline
227 vec4 scale(float z0,vec4 z1) { 227 vec4 scale(float z0,vec4 z1) {
228 return (z1) * (vec4 (z0,z0,z0,1.0)); 228 return (z1) * (vec4 (z0,z0,z0,1.0));
229 } 229 }
230 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 230 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
231 return (z0) * (z1); 231 return (z0) * (z1);
232 } 232 }
233 vec4 trX(float z0,vec4 z1) { 233 vec4 trX(float z0,vec4 z1) {
234 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 234 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
235 } 235 }
236 void main() { 236 void main() {
237 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (-1.0)) 237 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (-1.0))
238 ,(MVP) * (trX ((-0.5) + ((sin (Time)) * (0.1)) 238 ,(MVP) * (trX ((-0.5) + ((sin (Time)) * (0.1))
239 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1))))); 239 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (-1.0)),vi1)))));
240 vo1 = vi1; 240 vo1 = vi1;
241 } 241 }
242 """ 242 """
@@ -287,16 +287,16 @@ Pipeline
287 vec4 scale(float z0,vec4 z1) { 287 vec4 scale(float z0,vec4 z1) {
288 return (z1) * (vec4 (z0,z0,z0,1.0)); 288 return (z1) * (vec4 (z0,z0,z0,1.0));
289 } 289 }
290 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 290 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
291 return (z0) * (z1); 291 return (z0) * (z1);
292 } 292 }
293 vec4 trX(float z0,vec4 z1) { 293 vec4 trX(float z0,vec4 z1) {
294 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 294 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
295 } 295 }
296 void main() { 296 void main() {
297 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.75)) 297 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.75))
298 ,(MVP) * (trX ((0.375) + ((sin (Time)) * (0.1)) 298 ,(MVP) * (trX ((0.375) + ((sin (Time)) * (0.1))
299 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1))))); 299 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.75)),vi1)))));
300 vo1 = vi1; 300 vo1 = vi1;
301 } 301 }
302 """ 302 """
@@ -347,16 +347,16 @@ Pipeline
347 vec4 scale(float z0,vec4 z1) { 347 vec4 scale(float z0,vec4 z1) {
348 return (z1) * (vec4 (z0,z0,z0,1.0)); 348 return (z1) * (vec4 (z0,z0,z0,1.0));
349 } 349 }
350 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 350 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
351 return (z0) * (z1); 351 return (z0) * (z1);
352 } 352 }
353 vec4 trX(float z0,vec4 z1) { 353 vec4 trX(float z0,vec4 z1) {
354 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 354 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
355 } 355 }
356 void main() { 356 void main() {
357 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.3)) 357 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.3))
358 ,(MVP) * (trX ((0.15) + ((sin (Time)) * (0.1)) 358 ,(MVP) * (trX ((0.15) + ((sin (Time)) * (0.1))
359 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1))))); 359 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.3)),vi1)))));
360 vo1 = vi1; 360 vo1 = vi1;
361 } 361 }
362 """ 362 """
@@ -407,16 +407,16 @@ Pipeline
407 vec4 scale(float z0,vec4 z1) { 407 vec4 scale(float z0,vec4 z1) {
408 return (z1) * (vec4 (z0,z0,z0,1.0)); 408 return (z1) * (vec4 (z0,z0,z0,1.0));
409 } 409 }
410 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 410 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
411 return (z0) * (z1); 411 return (z0) * (z1);
412 } 412 }
413 vec4 trX(float z0,vec4 z1) { 413 vec4 trX(float z0,vec4 z1) {
414 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 414 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
415 } 415 }
416 void main() { 416 void main() {
417 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (0.5)) 417 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (0.5))
418 ,(MVP) * (trX ((0.25) + ((sin (Time)) * (0.1)) 418 ,(MVP) * (trX ((0.25) + ((sin (Time)) * (0.1))
419 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1))))); 419 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (0.5)),vi1)))));
420 vo1 = vi1; 420 vo1 = vi1;
421 } 421 }
422 """ 422 """
@@ -467,16 +467,16 @@ Pipeline
467 vec4 scale(float z0,vec4 z1) { 467 vec4 scale(float z0,vec4 z1) {
468 return (z1) * (vec4 (z0,z0,z0,1.0)); 468 return (z1) * (vec4 (z0,z0,z0,1.0));
469 } 469 }
470 vec4 trMat_4_4_Float(mat4 z0,vec4 z1) { 470 vec4 trMat_Float_4_4(mat4 z0,vec4 z1) {
471 return (z0) * (z1); 471 return (z0) * (z1);
472 } 472 }
473 vec4 trX(float z0,vec4 z1) { 473 vec4 trX(float z0,vec4 z1) {
474 return (vec4 (z0,0.0,0.0,0.0)) + (z1); 474 return (vec4 (z0,0.0,0.0,0.0)) + (z1);
475 } 475 }
476 void main() { 476 void main() {
477 gl_Position = trMat_4_4_Float (rotMatrixZ ((Time) * (-0.5)) 477 gl_Position = trMat_Float_4_4 (rotMatrixZ ((Time) * (-0.5))
478 ,(MVP) * (trX ((-0.25) + ((sin (Time)) * (0.1)) 478 ,(MVP) * (trX ((-0.25) + ((sin (Time)) * (0.1))
479 ,scale (4.0e-2,trMat_4_4_Float (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1))))); 479 ,scale (4.0e-2,trMat_Float_4_4 (rotMatrixX (((Time) * (2.0)) * (-0.5)),vi1)))));
480 vo1 = vi1; 480 vo1 = vi1;
481 } 481 }
482 """ 482 """