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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 11:40:34 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 11:40:34 +0100
commitf2fa7476f0c19bb374c24324edda110333288926 (patch)
treee3d800d0fc8e838abfeeaf8f753287a6ade1defa /testdata/fragment01.out
parent268a8cd6620701738366e2a94d54ce9b8dd6421c (diff)
use less space in generated shaders
Diffstat (limited to 'testdata/fragment01.out')
-rw-r--r--testdata/fragment01.out2
1 files changed, 1 insertions, 1 deletions
diff --git a/testdata/fragment01.out b/testdata/fragment01.out
index 7172ef80..c0500173 100644
--- a/testdata/fragment01.out
+++ b/testdata/fragment01.out
@@ -35,7 +35,7 @@ Pipeline
35 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 35 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}
36 out vec4 f0 ; 36 out vec4 f0 ;
37 void main() { 37 void main() {
38 f0 = vec4 ( 0.0,0.0,1.0,1.0 ); 38 f0 = vec4 (0.0,0.0,1.0,1.0);
39 } 39 }
40 40
41 """ 41 """