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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
commit34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch)
tree56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/fragment04ifthenelse.out
parent87cefc9cacb9e82c4340c8552d9373175980faca (diff)
refactoring
Diffstat (limited to 'testdata/fragment04ifthenelse.out')
-rw-r--r--testdata/fragment04ifthenelse.out26
1 files changed, 14 insertions, 12 deletions
diff --git a/testdata/fragment04ifthenelse.out b/testdata/fragment04ifthenelse.out
index 1588f9fa..3bc71b70 100644
--- a/testdata/fragment04ifthenelse.out
+++ b/testdata/fragment04ifthenelse.out
@@ -21,27 +21,29 @@ Pipeline
21 , vertexShader = 21 , vertexShader =
22 """ 22 """
23 #version 330 core 23 #version 330 core
24 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 24 vec4 texture2D(sampler2D s,vec2 uv) {
25 in vec4 vi1 ; 25 return texture(s,uv);
26 smooth out vec4 vo1 ; 26 }
27 in vec4 vi1;
28 smooth out vec4 vo1;
27 void main() { 29 void main() {
28 gl_Position = vi1; 30 gl_Position = vi1;
29 vo1 = vi1; 31 vo1 = vi1;
30 } 32 }
31
32 """ 33 """
33 , geometryShader = Nothing 34 , geometryShader = Nothing
34 , fragmentShader = 35 , fragmentShader =
35 """ 36 """
36 #version 330 core 37 #version 330 core
37 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 38 vec4 texture2D(sampler2D s,vec2 uv) {
38 uniform float Time ; 39 return texture(s,uv);
39 smooth in vec4 vo1 ; 40 }
40 out vec4 f0 ; 41 uniform float Time;
42 smooth in vec4 vo1;
43 out vec4 f0;
41 void main() { 44 void main() {
42 f0 = (Time) < (0.5) ? vo1 : vec4 (0.0,0.0,1.0,1.0); 45 f0 = (Time) < (0.5) ? vo1 : vec4 (0.0,0.0,1.0,1.0);
43 } 46 }
44
45 """ 47 """
46 } 48 }
47 ] 49 ]