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author | Csaba Hruska <csaba.hruska@gmail.com> | 2016-01-19 15:59:35 +0100 |
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committer | Csaba Hruska <csaba.hruska@gmail.com> | 2016-01-19 16:10:49 +0100 |
commit | cb69693769ebfcdac605c90f38a20c788b08eaf3 (patch) | |
tree | 3689094c7ff13f45cc928a7dfaafff2652ed4c03 /testdata/fragment07let.out | |
parent | d5f3ef4a65218b966f7463511896fd901a4d1d77 (diff) |
normalise paths and fix self export handling
Diffstat (limited to 'testdata/fragment07let.out')
-rw-r--r-- | testdata/fragment07let.out | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/testdata/fragment07let.out b/testdata/fragment07let.out new file mode 100644 index 00000000..88146662 --- /dev/null +++ b/testdata/fragment07let.out | |||
@@ -0,0 +1 @@ | |||
Pipeline {backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [], programStreams = fromList [("s1",Parameter {name = "position", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 s1 ;\nsmooth out vec4 v0 ;\nvoid main() {\nv0 = s1;\ngl_Position = s1;\ngl_PointSize = 1.0;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = sin ( sin ( v0 ) );\n}\n"}], slots = [Slot {slotName = "quad", slotStreams = fromList [("position",V4F)], slotUniforms = fromList [], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 0.0 0.0 0.5)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file | |||