diff options
author | Péter Diviánszky <divipp@gmail.com> | 2016-02-14 11:40:34 +0100 |
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committer | Péter Diviánszky <divipp@gmail.com> | 2016-02-14 11:40:34 +0100 |
commit | f2fa7476f0c19bb374c24324edda110333288926 (patch) | |
tree | e3d800d0fc8e838abfeeaf8f753287a6ade1defa /testdata/gfx03.out | |
parent | 268a8cd6620701738366e2a94d54ce9b8dd6421c (diff) |
use less space in generated shaders
Diffstat (limited to 'testdata/gfx03.out')
-rw-r--r-- | testdata/gfx03.out | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/testdata/gfx03.out b/testdata/gfx03.out index 10a9cdf3..1a963b9a 100644 --- a/testdata/gfx03.out +++ b/testdata/gfx03.out | |||
@@ -27,7 +27,7 @@ Pipeline | |||
27 | uniform mat4 MVP2 ; | 27 | uniform mat4 MVP2 ; |
28 | in vec3 vi1 ; | 28 | in vec3 vi1 ; |
29 | void main() { | 29 | void main() { |
30 | gl_Position = ( MVP2 ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); | 30 | gl_Position = (MVP2) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0)); |
31 | } | 31 | } |
32 | 32 | ||
33 | """ | 33 | """ |
@@ -38,7 +38,7 @@ Pipeline | |||
38 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | 38 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} |
39 | out vec4 f0 ; | 39 | out vec4 f0 ; |
40 | void main() { | 40 | void main() { |
41 | f0 = vec4 ( 0.0,0.4,0.0,1.0 ); | 41 | f0 = vec4 (0.0,0.4,0.0,1.0); |
42 | } | 42 | } |
43 | 43 | ||
44 | """ | 44 | """ |
@@ -57,8 +57,8 @@ Pipeline | |||
57 | in vec3 vi1 ; | 57 | in vec3 vi1 ; |
58 | smooth out vec4 vo1 ; | 58 | smooth out vec4 vo1 ; |
59 | void main() { | 59 | void main() { |
60 | gl_Position = ( MVP2 ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); | 60 | gl_Position = (MVP2) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0)); |
61 | vo1 = vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ); | 61 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); |
62 | } | 62 | } |
63 | 63 | ||
64 | """ | 64 | """ |
@@ -70,7 +70,7 @@ Pipeline | |||
70 | smooth in vec4 vo1 ; | 70 | smooth in vec4 vo1 ; |
71 | out vec4 f0 ; | 71 | out vec4 f0 ; |
72 | void main() { | 72 | void main() { |
73 | f0 = ( vo1 ) + ( vec4 ( 1.0,1.4,1.0,0.6 ) ); | 73 | f0 = (vo1) + (vec4 (1.0,1.4,1.0,0.6)); |
74 | } | 74 | } |
75 | 75 | ||
76 | """ | 76 | """ |
@@ -90,7 +90,7 @@ Pipeline | |||
90 | in vec4 vi1 ; | 90 | in vec4 vi1 ; |
91 | flat out vec4 vo1 ; | 91 | flat out vec4 vo1 ; |
92 | void main() { | 92 | void main() { |
93 | gl_Position = ( MVP ) * ( vi1 ); | 93 | gl_Position = (MVP) * (vi1); |
94 | vo1 = vi1; | 94 | vo1 = vi1; |
95 | } | 95 | } |
96 | 96 | ||
@@ -103,7 +103,7 @@ Pipeline | |||
103 | flat in vec4 vo1 ; | 103 | flat in vec4 vo1 ; |
104 | out vec4 f0 ; | 104 | out vec4 f0 ; |
105 | void main() { | 105 | void main() { |
106 | f0 = ( vo1 ) * ( vec4 ( 1.0,1.4,1.0,0.6 ) ); | 106 | f0 = (vo1) * (vec4 (1.0,1.4,1.0,0.6)); |
107 | } | 107 | } |
108 | 108 | ||
109 | """ | 109 | """ |