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authorPéter Diviánszky <divipp@gmail.com>2016-02-22 15:15:23 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-22 15:15:44 +0100
commit23b42e612a6a7864428674b3c9d63ed86fc07435 (patch)
tree79bea78eba5d508ef9d4072c9721a4c09f87a000 /testdata/later.ignore
parent94dead004d04bd80db17429859454981513be814 (diff)
rename: fetch_ --> fetch; fetchArrays_ --> fetchArrays
Diffstat (limited to 'testdata/later.ignore')
-rw-r--r--testdata/later.ignore/DemoUtils.lc2
-rw-r--r--testdata/later.ignore/ShadowMapping.lc2
-rw-r--r--testdata/later.ignore/fragment02tuple.lc2
-rw-r--r--testdata/later.ignore/fragment02vectorpattern.lc2
-rw-r--r--testdata/later.ignore/fragment05uniform.lc2
-rw-r--r--testdata/later.ignore/fragment06tailrecursion.lc2
-rw-r--r--testdata/later.ignore/record01.lc2
7 files changed, 7 insertions, 7 deletions
diff --git a/testdata/later.ignore/DemoUtils.lc b/testdata/later.ignore/DemoUtils.lc
index 21f7f182..0f60fdd4 100644
--- a/testdata/later.ignore/DemoUtils.lc
+++ b/testdata/later.ignore/DemoUtils.lc
@@ -16,7 +16,7 @@ colorFragmentCtx = accumulationContext (DepthOp Less True, ColorOp NoBlending (V
16rasterizeWith = Rasterize 16rasterizeWith = Rasterize
17triangles = triangleRasterCtx 17triangles = triangleRasterCtx
18 18
19cubeVertexStream = fetch "stream4" Triangle (Attribute "position4" :: ((Vec 4 Float))) 19cubeVertexStream = fetch "stream4" (Attribute "position4" :: ((Vec 4 Float)))
20mapFragments s fs bg = accumulate colorFragmentCtx PassAll (FragmentShaderRastDepth $ \((a)) -> ((fs a))) s bg 20mapFragments s fs bg = accumulate colorFragmentCtx PassAll (FragmentShaderRastDepth $ \((a)) -> ((fs a))) s bg
21transform s f = Transform (\v -> VertexOut (f v) 1.0 () (Smooth v)) s 21transform s f = Transform (\v -> VertexOut (f v) 1.0 () (Smooth v)) s
22 22
diff --git a/testdata/later.ignore/ShadowMapping.lc b/testdata/later.ignore/ShadowMapping.lc
index 70a3cb9b..679f395f 100644
--- a/testdata/later.ignore/ShadowMapping.lc
+++ b/testdata/later.ignore/ShadowMapping.lc
@@ -48,7 +48,7 @@ blur coefficients img = filter1D dirH (PrjImage (filter1D dirV img))
48 uv' = uv *! 0.5 +! 0.5 48 uv' = uv *! 0.5 +! 0.5
49 pos = V4 uv%x uv%y 1.0 1.0 49 pos = V4 uv%x uv%y 1.0 1.0
50 50
51 prims = Transform vert (fetch "postSlot" Triangle (Attribute "position" :: Vec 2 Float)) 51 prims = Transform vert (fetch "postSlot" (Attribute "position" :: Vec 2 Float))
52 52
53 frag :: FragmentShader (Vec 2 Float -> Color (Vec 4 Float)) 53 frag :: FragmentShader (Vec 2 Float -> Color (Vec 4 Float))
54 frag = FragmentShader $ \uv -> sample 54 frag = FragmentShader $ \uv -> sample
diff --git a/testdata/later.ignore/fragment02tuple.lc b/testdata/later.ignore/fragment02tuple.lc
index cdd363aa..3c7f1eb2 100644
--- a/testdata/later.ignore/fragment02tuple.lc
+++ b/testdata/later.ignore/fragment02tuple.lc
@@ -6,7 +6,7 @@ colorFragmentCtx = accumulationContext ((ColorOp NoBlending (V4 True True True T
6rasterizeWith = Rasterize 6rasterizeWith = Rasterize
7triangles = triangleRasterCtx 7triangles = triangleRasterCtx
8 8
9quadVertexStream = fetch "quad" Triangle (Attribute "position" :: ((Vec 4 Float))) 9quadVertexStream = fetch "quad" (Attribute "position" :: ((Vec 4 Float)))
10 10
11transform s f = Transform (\v -> VertexOut v 1 () (f v)) s 11transform s f = Transform (\v -> VertexOut v 1 () (f v)) s
12 12
diff --git a/testdata/later.ignore/fragment02vectorpattern.lc b/testdata/later.ignore/fragment02vectorpattern.lc
index bb25c660..f60011ae 100644
--- a/testdata/later.ignore/fragment02vectorpattern.lc
+++ b/testdata/later.ignore/fragment02vectorpattern.lc
@@ -6,7 +6,7 @@ colorFragmentCtx = accumulationContext ((ColorOp NoBlending (V4 True True True T
6rasterizeWith = Rasterize 6rasterizeWith = Rasterize
7triangles = triangleRasterCtx 7triangles = triangleRasterCtx
8 8
9quadVertexStream = fetch "quad" Triangle (Attribute "position" :: ((Vec 4 Float))) 9quadVertexStream = fetch "quad" (Attribute "position" :: ((Vec 4 Float)))
10 10
11transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s 11transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s
12 12
diff --git a/testdata/later.ignore/fragment05uniform.lc b/testdata/later.ignore/fragment05uniform.lc
index cb77f9b1..2025fa12 100644
--- a/testdata/later.ignore/fragment05uniform.lc
+++ b/testdata/later.ignore/fragment05uniform.lc
@@ -7,7 +7,7 @@ colorFragmentCtx = accumulationContext ((ColorOp NoBlending (V4 True True True T
7rasterizeWith = Rasterize 7rasterizeWith = Rasterize
8triangles = triangleRasterCtx 8triangles = triangleRasterCtx
9 9
10quadVertexStream = fetch "quad" Triangle (Attribute "position" :: ((Vec 4 Float))) 10quadVertexStream = fetch "quad" (Attribute "position" :: ((Vec 4 Float)))
11 11
12transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s 12transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s
13 13
diff --git a/testdata/later.ignore/fragment06tailrecursion.lc b/testdata/later.ignore/fragment06tailrecursion.lc
index 838857bf..d621a6fe 100644
--- a/testdata/later.ignore/fragment06tailrecursion.lc
+++ b/testdata/later.ignore/fragment06tailrecursion.lc
@@ -7,7 +7,7 @@ colorFragmentCtx = accumulationContext ((ColorOp NoBlending (V4 True True True T
7rasterizeWith = Rasterize 7rasterizeWith = Rasterize
8triangles = triangleRasterCtx 8triangles = triangleRasterCtx
9 9
10quadVertexStream = fetch "quad" Triangle (Attribute "position" :: ((Vec 4 Float))) 10quadVertexStream = fetch "quad" (Attribute "position" :: ((Vec 4 Float)))
11 11
12transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s 12transform s f = Transform (\v -> VertexOut (f v) 1 () (Smooth v)) s
13 13
diff --git a/testdata/later.ignore/record01.lc b/testdata/later.ignore/record01.lc
index 7ba02512..f493da58 100644
--- a/testdata/later.ignore/record01.lc
+++ b/testdata/later.ignore/record01.lc
@@ -15,7 +15,7 @@ main = let
15 fragmentCtx = (DepthOp Less True, ColorOp blend (V4 True True True True)) 15 fragmentCtx = (DepthOp Less True, ColorOp blend (V4 True True True True))
16 modelViewProj = Uniform "MVP" :: Mat 4 4 Float 16 modelViewProj = Uniform "MVP" :: Mat 4 4 Float
17 vertexShader ((v)) = (PrimMulMatVec modelViewProj v, v) 17 vertexShader ((v)) = (PrimMulMatVec modelViewProj v, v)
18 vertexStream = fetch "stream4" Triangle (Attribute "position4" :: ((Vec 4 Float))) 18 vertexStream = fetch "stream4" (Attribute "position4" :: ((Vec 4 Float)))
19 primitiveStream = mapPrimitives vertexShader vertexStream 19 primitiveStream = mapPrimitives vertexShader vertexStream
20 fragmentStream = rasterizePrimitives rasterCtx ((Smooth)) primitiveStream 20 fragmentStream = rasterizePrimitives rasterCtx ((Smooth)) primitiveStream
21 fragmentShader' = \((v)) -> (V4 1.0 0.4 0.0 0.2) 21 fragmentShader' = \((v)) -> (V4 1.0 0.4 0.0 0.2)