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author | Péter Diviánszky <divipp@gmail.com> | 2016-02-29 11:42:54 +0100 |
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committer | Péter Diviánszky <divipp@gmail.com> | 2016-02-29 11:43:07 +0100 |
commit | 3f7ebace8562ff63e030f19af2841f9c2a537bc3 (patch) | |
tree | ca8018c7eddf26b2aecab953c9fd2ccf343fa5c6 /testdata/line01.out | |
parent | 1e7cd49b76c0764b9e424aa6702929005c235cb9 (diff) |
dependency change: pretty-compact --> wl-pprint
Diffstat (limited to 'testdata/line01.out')
-rw-r--r-- | testdata/line01.out | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/testdata/line01.out b/testdata/line01.out index 9a8163e5..4df07c3e 100644 --- a/testdata/line01.out +++ b/testdata/line01.out | |||
@@ -24,26 +24,37 @@ Pipeline | |||
24 | , vertexShader = | 24 | , vertexShader = |
25 | """ | 25 | """ |
26 | #version 330 core | 26 | #version 330 core |
27 | vec4 texture2D(sampler2D s,vec2 uv) { | 27 | vec4 texture2D(sampler2D s |
28 | ,vec2 uv) { | ||
28 | return texture(s,uv); | 29 | return texture(s,uv); |
29 | } | 30 | } |
30 | uniform mat4 MVP; | 31 | uniform mat4 MVP; |
31 | in vec3 vi1; | 32 | in vec3 vi1; |
32 | smooth out vec4 vo1; | 33 | smooth out vec4 vo1; |
33 | vec4 scale(float z0,vec4 z1) { | 34 | vec4 scale(float z0,vec4 z1) { |
34 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 35 | return (z1) * (vec4 (z0 |
36 | ,z0 | ||
37 | ,z0 | ||
38 | ,1.0)); | ||
35 | } | 39 | } |
36 | void main() { | 40 | void main() { |
37 | gl_Position = scale | 41 | gl_Position = scale (0.5 |
38 | (0.5,(MVP) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0))); | 42 | ,(MVP) * (vec4 ((vi1).x |
39 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); | 43 | ,(vi1).y |
44 | ,(vi1).z | ||
45 | ,1.0))); | ||
46 | vo1 = vec4 ((vi1).x | ||
47 | ,(vi1).y | ||
48 | ,(vi1).z | ||
49 | ,1.0); | ||
40 | } | 50 | } |
41 | """ | 51 | """ |
42 | , geometryShader = Nothing | 52 | , geometryShader = Nothing |
43 | , fragmentShader = | 53 | , fragmentShader = |
44 | """ | 54 | """ |
45 | #version 330 core | 55 | #version 330 core |
46 | vec4 texture2D(sampler2D s,vec2 uv) { | 56 | vec4 texture2D(sampler2D s |
57 | ,vec2 uv) { | ||
47 | return texture(s,uv); | 58 | return texture(s,uv); |
48 | } | 59 | } |
49 | smooth in vec4 vo1; | 60 | smooth in vec4 vo1; |