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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
commit34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch)
tree56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/point01.out
parent87cefc9cacb9e82c4340c8552d9373175980faca (diff)
refactoring
Diffstat (limited to 'testdata/point01.out')
-rw-r--r--testdata/point01.out32
1 files changed, 17 insertions, 15 deletions
diff --git a/testdata/point01.out b/testdata/point01.out
index 269277a7..7eddbc45 100644
--- a/testdata/point01.out
+++ b/testdata/point01.out
@@ -26,30 +26,32 @@ Pipeline
26 , vertexShader = 26 , vertexShader =
27 """ 27 """
28 #version 330 core 28 #version 330 core
29 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 29 vec4 texture2D(sampler2D s,vec2 uv) {
30 uniform mat4 MVP ; 30 return texture(s,uv);
31 in vec3 vi1 ; 31 }
32 in vec4 vi2 ; 32 uniform mat4 MVP;
33 smooth out vec4 vo1 ; 33 in vec3 vi1;
34 in vec4 vi2;
35 smooth out vec4 vo1;
34 void main() { 36 void main() {
35 gl_Position = ((MVP) * (vec4 37 gl_Position = ((MVP) * (vec4
36 ((vi1).x,(vi1).y,(vi1).z,1.0))) * (vec4 (0.5,0.5,0.5,1.0)); 38 ((vi1).x,(vi1).y,(vi1).z,1.0))) * (vec4 (0.5,0.5,0.5,1.0));
37 vo1 = vi2; 39 vo1 = vi2;
38 gl_PointSize = 30.0; 40 gl_PointSize = 30.0;
39 } 41 }
40
41 """ 42 """
42 , geometryShader = Nothing 43 , geometryShader = Nothing
43 , fragmentShader = 44 , fragmentShader =
44 """ 45 """
45 #version 330 core 46 #version 330 core
46 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 47 vec4 texture2D(sampler2D s,vec2 uv) {
47 smooth in vec4 vo1 ; 48 return texture(s,uv);
48 out vec4 f0 ; 49 }
50 smooth in vec4 vo1;
51 out vec4 f0;
49 void main() { 52 void main() {
50 f0 = vo1; 53 f0 = vo1;
51 } 54 }
52
53 """ 55 """
54 } 56 }
55 ] 57 ]