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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 15:02:55 +0100
commit34e78f10452d1a1628a85eab443a4a672fd44ec3 (patch)
tree56321512ba2cdc3f3f62395818fa5c2f8b9a17f4 /testdata/reduce01.out
parent87cefc9cacb9e82c4340c8552d9373175980faca (diff)
refactoring
Diffstat (limited to 'testdata/reduce01.out')
-rw-r--r--testdata/reduce01.out24
1 files changed, 13 insertions, 11 deletions
diff --git a/testdata/reduce01.out b/testdata/reduce01.out
index 104994a2..e4a79e42 100644
--- a/testdata/reduce01.out
+++ b/testdata/reduce01.out
@@ -22,26 +22,28 @@ Pipeline
22 , vertexShader = 22 , vertexShader =
23 """ 23 """
24 #version 330 core 24 #version 330 core
25 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 25 vec4 texture2D(sampler2D s,vec2 uv) {
26 in vec4 vi1 ; 26 return texture(s,uv);
27 smooth out vec4 vo1 ; 27 }
28 in vec4 vi1;
29 smooth out vec4 vo1;
28 void main() { 30 void main() {
29 gl_Position = vi1; 31 gl_Position = vi1;
30 vo1 = vi1; 32 vo1 = vi1;
31 } 33 }
32
33 """ 34 """
34 , geometryShader = Nothing 35 , geometryShader = Nothing
35 , fragmentShader = 36 , fragmentShader =
36 """ 37 """
37 #version 330 core 38 #version 330 core
38 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 39 vec4 texture2D(sampler2D s,vec2 uv) {
39 smooth in vec4 vo1 ; 40 return texture(s,uv);
40 out vec4 f0 ; 41 }
42 smooth in vec4 vo1;
43 out vec4 f0;
41 void main() { 44 void main() {
42 f0 = vo1; 45 f0 = vo1;
43 } 46 }
44
45 """ 47 """
46 } 48 }
47 ] 49 ]