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authorCsaba Hruska <csaba.hruska@gmail.com>2016-01-19 15:59:35 +0100
committerCsaba Hruska <csaba.hruska@gmail.com>2016-01-19 16:10:49 +0100
commitcb69693769ebfcdac605c90f38a20c788b08eaf3 (patch)
tree3689094c7ff13f45cc928a7dfaafff2652ed4c03 /testdata/reduce05.out
parentd5f3ef4a65218b966f7463511896fd901a4d1d77 (diff)
normalise paths and fix self export handling
Diffstat (limited to 'testdata/reduce05.out')
-rw-r--r--testdata/reduce05.out1
1 files changed, 1 insertions, 0 deletions
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Pipeline {backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [], programStreams = fromList [("n1",Parameter {name = "position4", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 n1 ;\nsmooth out vec4 v0 ;\nvoid main() {\nv0 = n1;\ngl_Position = n1;\ngl_PointSize = 1.0;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = vec4 ( 1.0,0.0,0.0,1.0 );\n}\n"},Program {programUniforms = fromList [], programStreams = fromList [("e3",Parameter {name = "position4", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 e3 ;\nsmooth out vec4 v0 ;\nvoid main() {\nv0 = e3;\ngl_Position = e3;\ngl_PointSize = 1.0;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = vec4 ( 0.0,1.0,0.0,1.0 );\n}\n"}], slots = [Slot {slotName = "stream4", slotStreams = fromList [("position4",V4F)], slotUniforms = fromList [], slotPrimitive = Triangles, slotPrograms = [0,1]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 0.0 0.0 1.0 1.0)}],SetProgram 1,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 False True False False))]}),RenderSlot 0,SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True False False False))]}),RenderSlot 0]} \ No newline at end of file