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authorPéter Diviánszky <divipp@gmail.com>2016-02-14 11:40:34 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-02-14 11:40:34 +0100
commitf2fa7476f0c19bb374c24324edda110333288926 (patch)
treee3d800d0fc8e838abfeeaf8f753287a6ade1defa /testdata/reduce05.out
parent268a8cd6620701738366e2a94d54ce9b8dd6421c (diff)
use less space in generated shaders
Diffstat (limited to 'testdata/reduce05.out')
-rw-r--r--testdata/reduce05.out4
1 files changed, 2 insertions, 2 deletions
diff --git a/testdata/reduce05.out b/testdata/reduce05.out
index c0a7f5eb..b3cd59c2 100644
--- a/testdata/reduce05.out
+++ b/testdata/reduce05.out
@@ -39,7 +39,7 @@ Pipeline
39 smooth in vec4 vo1 ; 39 smooth in vec4 vo1 ;
40 out vec4 f0 ; 40 out vec4 f0 ;
41 void main() { 41 void main() {
42 f0 = vec4 ( 1.0,0.0,0.0,1.0 ); 42 f0 = vec4 (1.0,0.0,0.0,1.0);
43 } 43 }
44 44
45 """ 45 """
@@ -71,7 +71,7 @@ Pipeline
71 smooth in vec4 vo1 ; 71 smooth in vec4 vo1 ;
72 out vec4 f0 ; 72 out vec4 f0 ;
73 void main() { 73 void main() {
74 f0 = vec4 ( 0.0,1.0,0.0,1.0 ); 74 f0 = vec4 (0.0,1.0,0.0,1.0);
75 } 75 }
76 76
77 """ 77 """