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authorCsaba Hruska <csaba.hruska@gmail.com>2016-01-19 15:59:35 +0100
committerCsaba Hruska <csaba.hruska@gmail.com>2016-01-19 16:10:49 +0100
commitcb69693769ebfcdac605c90f38a20c788b08eaf3 (patch)
tree3689094c7ff13f45cc928a7dfaafff2652ed4c03 /testdata/texture01.lc
parentd5f3ef4a65218b966f7463511896fd901a4d1d77 (diff)
normalise paths and fix self export handling
Diffstat (limited to 'testdata/texture01.lc')
-rw-r--r--testdata/texture01.lc21
1 files changed, 21 insertions, 0 deletions
diff --git a/testdata/texture01.lc b/testdata/texture01.lc
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1clear = FrameBuffer $ (DepthImage @1 1000, ColorImage @1 red) -- ...
2
3triangleRasterCtx = TriangleCtx CullNone PolygonFill NoOffset LastVertex
4colorFragmentCtx = accumulationContext (DepthOp Less True, ColorOp NoBlending (V4 True True True True))
5
6rasterizeWith = rasterizePrimitives
7triangles = triangleRasterCtx
8
9cubeVertexStream = fetch "stream4" Triangle (Attribute "position4" :: Vec 4 Float, Attribute "vertexUV" :: Vec 2 Float)
10mapFragments2 s fs = accumulate colorFragmentCtx ( \a -> fs a) s clear
11transform s f = mapPrimitives (\(v,uv) -> (f v, uv)) s
12
13rotate' v = (Uniform "MVP" :: Mat 4 4 Float) `PrimMulMatVec` v
14
15sampler = Sampler LinearFilter MirroredRepeat $ Texture2DSlot "diffuse"
16
17main = cubeVertexStream -- cube vertices
18 `transform` (scale 0.5 . rotate') -- scale them
19 & rasterizeWith triangles Smooth -- rasterize
20 `mapFragments2` (texture2D sampler)
21 & ScreenOut -- draw into screen