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authorPéter Diviánszky <divipp@gmail.com>2016-05-01 19:13:34 +0200
committerPéter Diviánszky <divipp@gmail.com>2016-05-01 19:13:34 +0200
commit90e336391673ac1cf9ff582e98e35faf89a8f09d (patch)
tree0b7a14dbfc5734c07c2ae4ed34cb679fecd10d3f /testdata/texture02.out
parent1a7544763729938e7009ead1e375e9bbf413afb0 (diff)
improve pretty print layout & show desugared source code in .out files
Diffstat (limited to 'testdata/texture02.out')
-rw-r--r--testdata/texture02.out14
1 files changed, 4 insertions, 10 deletions
diff --git a/testdata/texture02.out b/testdata/texture02.out
index 888df86a..610acbe4 100644
--- a/testdata/texture02.out
+++ b/testdata/texture02.out
@@ -79,8 +79,7 @@ Pipeline
79 , vertexShader = 79 , vertexShader =
80 """ 80 """
81 #version 330 core 81 #version 330 core
82 vec4 texture2D(sampler2D s 82 vec4 texture2D(sampler2D s,vec2 uv) {
83 ,vec2 uv) {
84 return texture(s,uv); 83 return texture(s,uv);
85 } 84 }
86 uniform mat4 MVP; 85 uniform mat4 MVP;
@@ -88,14 +87,10 @@ Pipeline
88 in vec2 vi2; 87 in vec2 vi2;
89 smooth out vec2 vo1; 88 smooth out vec2 vo1;
90 vec4 scale(float z0,vec4 z1) { 89 vec4 scale(float z0,vec4 z1) {
91 return (z1) * (vec4 (z0 90 return (z1) * (vec4 (z0,z0,z0,1.0));
92 ,z0
93 ,z0
94 ,1.0));
95 } 91 }
96 void main() { 92 void main() {
97 gl_Position = scale (0.5 93 gl_Position = scale (0.5,(MVP) * (vi1));
98 ,(MVP) * (vi1));
99 vo1 = vi2; 94 vo1 = vi2;
100 } 95 }
101 """ 96 """
@@ -103,8 +98,7 @@ Pipeline
103 , fragmentShader = 98 , fragmentShader =
104 """ 99 """
105 #version 330 core 100 #version 330 core
106 vec4 texture2D(sampler2D s 101 vec4 texture2D(sampler2D s,vec2 uv) {
107 ,vec2 uv) {
108 return texture(s,uv); 102 return texture(s,uv);
109 } 103 }
110 uniform sampler2D s0; 104 uniform sampler2D s0;