diff options
author | Péter Diviánszky <divipp@gmail.com> | 2016-02-18 09:56:22 +0100 |
---|---|---|
committer | Péter Diviánszky <divipp@gmail.com> | 2016-02-18 09:56:35 +0100 |
commit | c468af5fdba01215c117aa7637f10fe1acfcdb4d (patch) | |
tree | d06d982778c43fce60abb3113413c892aa7b721c /testdata | |
parent | 6fb07d45cba2fea6c984ad27e31f3ac598b0dbe6 (diff) |
support local pattern matching functions and local recursive functions
Diffstat (limited to 'testdata')
-rw-r--r-- | testdata/Graphics.out | 114 | ||||
-rw-r--r-- | testdata/HyperbolicParaboloic.out | 10 | ||||
-rw-r--r-- | testdata/Hyperboloid.lc | 4 | ||||
-rw-r--r-- | testdata/Hyperboloid.out | 21 | ||||
-rw-r--r-- | testdata/Spiral.out | 5 | ||||
-rw-r--r-- | testdata/editor-examples/Heartbeat.out | 12 | ||||
-rw-r--r-- | testdata/fetcharrays01.out | 8 | ||||
-rw-r--r-- | testdata/gfx03.out | 19 | ||||
-rw-r--r-- | testdata/gfx04.out | 3 | ||||
-rw-r--r-- | testdata/gfx05.out | 19 | ||||
-rw-r--r-- | testdata/heartbeat01.out | 12 | ||||
-rw-r--r-- | testdata/language-features/recursion/simplerec02.lc (renamed from testdata/language-features/recursion/simplerec02.wip.lc) | 0 | ||||
-rw-r--r-- | testdata/language-features/recursion/simplerec02.out | 9 | ||||
-rw-r--r-- | testdata/language-features/recursion/simplerec03.lc (renamed from testdata/language-features/recursion/simplerec03.wip.lc) | 0 | ||||
-rw-r--r-- | testdata/language-features/recursion/simplerec03.out | 9 | ||||
-rw-r--r-- | testdata/line01.out | 8 | ||||
-rw-r--r-- | testdata/simple02.out | 3 | ||||
-rw-r--r-- | testdata/simple03.out | 6 |
18 files changed, 188 insertions, 74 deletions
diff --git a/testdata/Graphics.out b/testdata/Graphics.out index fc891b27..cea97671 100644 --- a/testdata/Graphics.out +++ b/testdata/Graphics.out | |||
@@ -38,6 +38,8 @@ Pipeline | |||
38 | vec4 snoc(vec3 z0,float z1) { | 38 | vec4 snoc(vec3 z0,float z1) { |
39 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 39 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
40 | } | 40 | } |
41 | mat4 viewProj = viewProj; | ||
42 | mat4 worldMat = worldMat; | ||
41 | void main() { | 43 | void main() { |
42 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 44 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
43 | vo1 = vi2; | 45 | vo1 = vi2; |
@@ -82,6 +84,8 @@ Pipeline | |||
82 | vec4 snoc(vec3 z0,float z1) { | 84 | vec4 snoc(vec3 z0,float z1) { |
83 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 85 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
84 | } | 86 | } |
87 | mat4 viewProj = viewProj; | ||
88 | mat4 worldMat = worldMat; | ||
85 | void main() { | 89 | void main() { |
86 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 90 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
87 | vo1 = vec4 ((vi2).x,(vi2).y,(vi2).z,0.5); | 91 | vo1 = vec4 ((vi2).x,(vi2).y,(vi2).z,0.5); |
@@ -136,6 +140,8 @@ Pipeline | |||
136 | vec4 snoc(vec3 z0,float z1) { | 140 | vec4 snoc(vec3 z0,float z1) { |
137 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 141 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
138 | } | 142 | } |
143 | mat4 viewProj = viewProj; | ||
144 | mat4 worldMat = worldMat; | ||
139 | void main() { | 145 | void main() { |
140 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 146 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
141 | vo1 = vi4; | 147 | vo1 = vi4; |
@@ -194,6 +200,8 @@ Pipeline | |||
194 | vec4 snoc(vec3 z0,float z1) { | 200 | vec4 snoc(vec3 z0,float z1) { |
195 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 201 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
196 | } | 202 | } |
203 | mat4 viewProj = viewProj; | ||
204 | mat4 worldMat = worldMat; | ||
197 | void main() { | 205 | void main() { |
198 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 206 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
199 | vo1 = vi3; | 207 | vo1 = vi3; |
@@ -253,6 +261,9 @@ Pipeline | |||
253 | vec4 snoc(vec3 z0,float z1) { | 261 | vec4 snoc(vec3 z0,float z1) { |
254 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 262 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
255 | } | 263 | } |
264 | float time = time; | ||
265 | mat4 viewProj = viewProj; | ||
266 | mat4 worldMat = worldMat; | ||
256 | void main() { | 267 | void main() { |
257 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 268 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
258 | vo1 = (((vi3) + ((vec2 (0.0,1.0)) * (time))) + ((sin (vec2 | 269 | vo1 = (((vi3) + ((vec2 (0.0,1.0)) * (time))) + ((sin (vec2 |
@@ -314,6 +325,8 @@ Pipeline | |||
314 | vec4 snoc(vec3 z0,float z1) { | 325 | vec4 snoc(vec3 z0,float z1) { |
315 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 326 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
316 | } | 327 | } |
328 | mat4 viewProj = viewProj; | ||
329 | mat4 worldMat = worldMat; | ||
317 | void main() { | 330 | void main() { |
318 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 331 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
319 | vo1 = vi3; | 332 | vo1 = vi3; |
@@ -372,6 +385,8 @@ Pipeline | |||
372 | vec4 snoc(vec3 z0,float z1) { | 385 | vec4 snoc(vec3 z0,float z1) { |
373 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 386 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
374 | } | 387 | } |
388 | mat4 viewProj = viewProj; | ||
389 | mat4 worldMat = worldMat; | ||
375 | void main() { | 390 | void main() { |
376 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 391 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
377 | vo1 = vi3; | 392 | vo1 = vi3; |
@@ -432,6 +447,9 @@ Pipeline | |||
432 | vec4 snoc(vec3 z0,float z1) { | 447 | vec4 snoc(vec3 z0,float z1) { |
433 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 448 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
434 | } | 449 | } |
450 | float time = time; | ||
451 | mat4 viewProj = viewProj; | ||
452 | mat4 worldMat = worldMat; | ||
435 | void main() { | 453 | void main() { |
436 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 454 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
437 | vo1 = (((vi3) + ((vec2 (0.0,1.0)) * (time))) + ((sin (vec2 | 455 | vo1 = (((vi3) + ((vec2 (0.0,1.0)) * (time))) + ((sin (vec2 |
@@ -494,6 +512,8 @@ Pipeline | |||
494 | vec4 snoc(vec3 z0,float z1) { | 512 | vec4 snoc(vec3 z0,float z1) { |
495 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 513 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
496 | } | 514 | } |
515 | mat4 viewProj = viewProj; | ||
516 | mat4 worldMat = worldMat; | ||
497 | void main() { | 517 | void main() { |
498 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 518 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
499 | vo1 = vi4; | 519 | vo1 = vi4; |
@@ -554,6 +574,8 @@ Pipeline | |||
554 | vec4 snoc(vec3 z0,float z1) { | 574 | vec4 snoc(vec3 z0,float z1) { |
555 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 575 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
556 | } | 576 | } |
577 | mat4 viewProj = viewProj; | ||
578 | mat4 worldMat = worldMat; | ||
557 | void main() { | 579 | void main() { |
558 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 580 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
559 | vo1 = vi3; | 581 | vo1 = vi3; |
@@ -614,6 +636,8 @@ Pipeline | |||
614 | vec4 snoc(vec3 z0,float z1) { | 636 | vec4 snoc(vec3 z0,float z1) { |
615 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 637 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
616 | } | 638 | } |
639 | mat4 viewProj = viewProj; | ||
640 | mat4 worldMat = worldMat; | ||
617 | void main() { | 641 | void main() { |
618 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 642 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
619 | vo1 = vi3; | 643 | vo1 = vi3; |
@@ -674,6 +698,8 @@ Pipeline | |||
674 | vec4 snoc(vec3 z0,float z1) { | 698 | vec4 snoc(vec3 z0,float z1) { |
675 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 699 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
676 | } | 700 | } |
701 | mat4 viewProj = viewProj; | ||
702 | mat4 worldMat = worldMat; | ||
677 | void main() { | 703 | void main() { |
678 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 704 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
679 | vo1 = vi3; | 705 | vo1 = vi3; |
@@ -733,6 +759,8 @@ Pipeline | |||
733 | vec4 snoc(vec3 z0,float z1) { | 759 | vec4 snoc(vec3 z0,float z1) { |
734 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 760 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
735 | } | 761 | } |
762 | mat4 viewProj = viewProj; | ||
763 | mat4 worldMat = worldMat; | ||
736 | void main() { | 764 | void main() { |
737 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 765 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
738 | vo1 = vi3; | 766 | vo1 = vi3; |
@@ -793,6 +821,8 @@ Pipeline | |||
793 | vec4 snoc(vec3 z0,float z1) { | 821 | vec4 snoc(vec3 z0,float z1) { |
794 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 822 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
795 | } | 823 | } |
824 | mat4 viewProj = viewProj; | ||
825 | mat4 worldMat = worldMat; | ||
796 | void main() { | 826 | void main() { |
797 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 827 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
798 | vo1 = vi3; | 828 | vo1 = vi3; |
@@ -853,6 +883,8 @@ Pipeline | |||
853 | vec4 snoc(vec3 z0,float z1) { | 883 | vec4 snoc(vec3 z0,float z1) { |
854 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 884 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
855 | } | 885 | } |
886 | mat4 viewProj = viewProj; | ||
887 | mat4 worldMat = worldMat; | ||
856 | void main() { | 888 | void main() { |
857 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 889 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
858 | vo1 = vi3; | 890 | vo1 = vi3; |
@@ -913,6 +945,8 @@ Pipeline | |||
913 | vec4 snoc(vec3 z0,float z1) { | 945 | vec4 snoc(vec3 z0,float z1) { |
914 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 946 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
915 | } | 947 | } |
948 | mat4 viewProj = viewProj; | ||
949 | mat4 worldMat = worldMat; | ||
916 | void main() { | 950 | void main() { |
917 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 951 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
918 | vo1 = vi3; | 952 | vo1 = vi3; |
@@ -973,6 +1007,8 @@ Pipeline | |||
973 | vec4 snoc(vec3 z0,float z1) { | 1007 | vec4 snoc(vec3 z0,float z1) { |
974 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1008 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
975 | } | 1009 | } |
1010 | mat4 viewProj = viewProj; | ||
1011 | mat4 worldMat = worldMat; | ||
976 | void main() { | 1012 | void main() { |
977 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1013 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
978 | vo1 = vi3; | 1014 | vo1 = vi3; |
@@ -1033,6 +1069,8 @@ Pipeline | |||
1033 | vec4 snoc(vec3 z0,float z1) { | 1069 | vec4 snoc(vec3 z0,float z1) { |
1034 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1070 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1035 | } | 1071 | } |
1072 | mat4 viewProj = viewProj; | ||
1073 | mat4 worldMat = worldMat; | ||
1036 | void main() { | 1074 | void main() { |
1037 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1075 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1038 | vo1 = vi3; | 1076 | vo1 = vi3; |
@@ -1093,6 +1131,8 @@ Pipeline | |||
1093 | vec4 snoc(vec3 z0,float z1) { | 1131 | vec4 snoc(vec3 z0,float z1) { |
1094 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1132 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1095 | } | 1133 | } |
1134 | mat4 viewProj = viewProj; | ||
1135 | mat4 worldMat = worldMat; | ||
1096 | void main() { | 1136 | void main() { |
1097 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1137 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1098 | vo1 = vi3; | 1138 | vo1 = vi3; |
@@ -1153,6 +1193,8 @@ Pipeline | |||
1153 | vec4 snoc(vec3 z0,float z1) { | 1193 | vec4 snoc(vec3 z0,float z1) { |
1154 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1194 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1155 | } | 1195 | } |
1196 | mat4 viewProj = viewProj; | ||
1197 | mat4 worldMat = worldMat; | ||
1156 | void main() { | 1198 | void main() { |
1157 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1199 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1158 | vo1 = vi3; | 1200 | vo1 = vi3; |
@@ -1213,6 +1255,8 @@ Pipeline | |||
1213 | vec4 snoc(vec3 z0,float z1) { | 1255 | vec4 snoc(vec3 z0,float z1) { |
1214 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1256 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1215 | } | 1257 | } |
1258 | mat4 viewProj = viewProj; | ||
1259 | mat4 worldMat = worldMat; | ||
1216 | void main() { | 1260 | void main() { |
1217 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1261 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1218 | vo1 = vi3; | 1262 | vo1 = vi3; |
@@ -1273,6 +1317,8 @@ Pipeline | |||
1273 | vec4 snoc(vec3 z0,float z1) { | 1317 | vec4 snoc(vec3 z0,float z1) { |
1274 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1318 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1275 | } | 1319 | } |
1320 | mat4 viewProj = viewProj; | ||
1321 | mat4 worldMat = worldMat; | ||
1276 | void main() { | 1322 | void main() { |
1277 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1323 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1278 | vo1 = vi3; | 1324 | vo1 = vi3; |
@@ -1333,6 +1379,8 @@ Pipeline | |||
1333 | vec4 snoc(vec3 z0,float z1) { | 1379 | vec4 snoc(vec3 z0,float z1) { |
1334 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1380 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1335 | } | 1381 | } |
1382 | mat4 viewProj = viewProj; | ||
1383 | mat4 worldMat = worldMat; | ||
1336 | void main() { | 1384 | void main() { |
1337 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1385 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1338 | vo1 = vi3; | 1386 | vo1 = vi3; |
@@ -1393,6 +1441,8 @@ Pipeline | |||
1393 | vec4 snoc(vec3 z0,float z1) { | 1441 | vec4 snoc(vec3 z0,float z1) { |
1394 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1442 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1395 | } | 1443 | } |
1444 | mat4 viewProj = viewProj; | ||
1445 | mat4 worldMat = worldMat; | ||
1396 | void main() { | 1446 | void main() { |
1397 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1447 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1398 | vo1 = vi3; | 1448 | vo1 = vi3; |
@@ -1453,6 +1503,8 @@ Pipeline | |||
1453 | vec4 snoc(vec3 z0,float z1) { | 1503 | vec4 snoc(vec3 z0,float z1) { |
1454 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1504 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1455 | } | 1505 | } |
1506 | mat4 viewProj = viewProj; | ||
1507 | mat4 worldMat = worldMat; | ||
1456 | void main() { | 1508 | void main() { |
1457 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1509 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1458 | vo1 = vi3; | 1510 | vo1 = vi3; |
@@ -1513,6 +1565,8 @@ Pipeline | |||
1513 | vec4 snoc(vec3 z0,float z1) { | 1565 | vec4 snoc(vec3 z0,float z1) { |
1514 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1566 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1515 | } | 1567 | } |
1568 | mat4 viewProj = viewProj; | ||
1569 | mat4 worldMat = worldMat; | ||
1516 | void main() { | 1570 | void main() { |
1517 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1571 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1518 | vo1 = vi3; | 1572 | vo1 = vi3; |
@@ -1573,6 +1627,8 @@ Pipeline | |||
1573 | vec4 snoc(vec3 z0,float z1) { | 1627 | vec4 snoc(vec3 z0,float z1) { |
1574 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1628 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1575 | } | 1629 | } |
1630 | mat4 viewProj = viewProj; | ||
1631 | mat4 worldMat = worldMat; | ||
1576 | void main() { | 1632 | void main() { |
1577 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1633 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1578 | vo1 = vi3; | 1634 | vo1 = vi3; |
@@ -1632,6 +1688,8 @@ Pipeline | |||
1632 | vec4 snoc(vec3 z0,float z1) { | 1688 | vec4 snoc(vec3 z0,float z1) { |
1633 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1689 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1634 | } | 1690 | } |
1691 | mat4 viewProj = viewProj; | ||
1692 | mat4 worldMat = worldMat; | ||
1635 | void main() { | 1693 | void main() { |
1636 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1694 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1637 | vo1 = vi3; | 1695 | vo1 = vi3; |
@@ -1692,6 +1750,8 @@ Pipeline | |||
1692 | vec4 snoc(vec3 z0,float z1) { | 1750 | vec4 snoc(vec3 z0,float z1) { |
1693 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1751 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1694 | } | 1752 | } |
1753 | mat4 viewProj = viewProj; | ||
1754 | mat4 worldMat = worldMat; | ||
1695 | void main() { | 1755 | void main() { |
1696 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1756 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1697 | vo1 = vi3; | 1757 | vo1 = vi3; |
@@ -1752,6 +1812,8 @@ Pipeline | |||
1752 | vec4 snoc(vec3 z0,float z1) { | 1812 | vec4 snoc(vec3 z0,float z1) { |
1753 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1813 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1754 | } | 1814 | } |
1815 | mat4 viewProj = viewProj; | ||
1816 | mat4 worldMat = worldMat; | ||
1755 | void main() { | 1817 | void main() { |
1756 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1818 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1757 | vo1 = vi3; | 1819 | vo1 = vi3; |
@@ -1812,6 +1874,8 @@ Pipeline | |||
1812 | vec4 snoc(vec3 z0,float z1) { | 1874 | vec4 snoc(vec3 z0,float z1) { |
1813 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1875 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1814 | } | 1876 | } |
1877 | mat4 viewProj = viewProj; | ||
1878 | mat4 worldMat = worldMat; | ||
1815 | void main() { | 1879 | void main() { |
1816 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1880 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1817 | vo1 = vi3; | 1881 | vo1 = vi3; |
@@ -1872,6 +1936,8 @@ Pipeline | |||
1872 | vec4 snoc(vec3 z0,float z1) { | 1936 | vec4 snoc(vec3 z0,float z1) { |
1873 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1937 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1874 | } | 1938 | } |
1939 | mat4 viewProj = viewProj; | ||
1940 | mat4 worldMat = worldMat; | ||
1875 | void main() { | 1941 | void main() { |
1876 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 1942 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1877 | vo1 = vi3; | 1943 | vo1 = vi3; |
@@ -1932,6 +1998,8 @@ Pipeline | |||
1932 | vec4 snoc(vec3 z0,float z1) { | 1998 | vec4 snoc(vec3 z0,float z1) { |
1933 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 1999 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1934 | } | 2000 | } |
2001 | mat4 viewProj = viewProj; | ||
2002 | mat4 worldMat = worldMat; | ||
1935 | void main() { | 2003 | void main() { |
1936 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2004 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1937 | vo1 = vi3; | 2005 | vo1 = vi3; |
@@ -1992,6 +2060,8 @@ Pipeline | |||
1992 | vec4 snoc(vec3 z0,float z1) { | 2060 | vec4 snoc(vec3 z0,float z1) { |
1993 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2061 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
1994 | } | 2062 | } |
2063 | mat4 viewProj = viewProj; | ||
2064 | mat4 worldMat = worldMat; | ||
1995 | void main() { | 2065 | void main() { |
1996 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2066 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
1997 | vo1 = vi3; | 2067 | vo1 = vi3; |
@@ -2052,6 +2122,8 @@ Pipeline | |||
2052 | vec4 snoc(vec3 z0,float z1) { | 2122 | vec4 snoc(vec3 z0,float z1) { |
2053 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2123 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2054 | } | 2124 | } |
2125 | mat4 viewProj = viewProj; | ||
2126 | mat4 worldMat = worldMat; | ||
2055 | void main() { | 2127 | void main() { |
2056 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2128 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2057 | vo1 = vi3; | 2129 | vo1 = vi3; |
@@ -2112,6 +2184,8 @@ Pipeline | |||
2112 | vec4 snoc(vec3 z0,float z1) { | 2184 | vec4 snoc(vec3 z0,float z1) { |
2113 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2185 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2114 | } | 2186 | } |
2187 | mat4 viewProj = viewProj; | ||
2188 | mat4 worldMat = worldMat; | ||
2115 | void main() { | 2189 | void main() { |
2116 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2190 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2117 | vo1 = vi3; | 2191 | vo1 = vi3; |
@@ -2172,6 +2246,8 @@ Pipeline | |||
2172 | vec4 snoc(vec3 z0,float z1) { | 2246 | vec4 snoc(vec3 z0,float z1) { |
2173 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2247 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2174 | } | 2248 | } |
2249 | mat4 viewProj = viewProj; | ||
2250 | mat4 worldMat = worldMat; | ||
2175 | void main() { | 2251 | void main() { |
2176 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2252 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2177 | vo1 = vi3; | 2253 | vo1 = vi3; |
@@ -2232,6 +2308,8 @@ Pipeline | |||
2232 | vec4 snoc(vec3 z0,float z1) { | 2308 | vec4 snoc(vec3 z0,float z1) { |
2233 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2309 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2234 | } | 2310 | } |
2311 | mat4 viewProj = viewProj; | ||
2312 | mat4 worldMat = worldMat; | ||
2235 | void main() { | 2313 | void main() { |
2236 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2314 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2237 | vo1 = vi3; | 2315 | vo1 = vi3; |
@@ -2292,6 +2370,8 @@ Pipeline | |||
2292 | vec4 snoc(vec3 z0,float z1) { | 2370 | vec4 snoc(vec3 z0,float z1) { |
2293 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2371 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2294 | } | 2372 | } |
2373 | mat4 viewProj = viewProj; | ||
2374 | mat4 worldMat = worldMat; | ||
2295 | void main() { | 2375 | void main() { |
2296 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2376 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2297 | vo1 = vi3; | 2377 | vo1 = vi3; |
@@ -2352,6 +2432,8 @@ Pipeline | |||
2352 | vec4 snoc(vec3 z0,float z1) { | 2432 | vec4 snoc(vec3 z0,float z1) { |
2353 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2433 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2354 | } | 2434 | } |
2435 | mat4 viewProj = viewProj; | ||
2436 | mat4 worldMat = worldMat; | ||
2355 | void main() { | 2437 | void main() { |
2356 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2438 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2357 | vo1 = vi3; | 2439 | vo1 = vi3; |
@@ -2412,6 +2494,8 @@ Pipeline | |||
2412 | vec4 snoc(vec3 z0,float z1) { | 2494 | vec4 snoc(vec3 z0,float z1) { |
2413 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2495 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2414 | } | 2496 | } |
2497 | mat4 viewProj = viewProj; | ||
2498 | mat4 worldMat = worldMat; | ||
2415 | void main() { | 2499 | void main() { |
2416 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2500 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2417 | vo1 = vi3; | 2501 | vo1 = vi3; |
@@ -2472,6 +2556,8 @@ Pipeline | |||
2472 | vec4 snoc(vec3 z0,float z1) { | 2556 | vec4 snoc(vec3 z0,float z1) { |
2473 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2557 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2474 | } | 2558 | } |
2559 | mat4 viewProj = viewProj; | ||
2560 | mat4 worldMat = worldMat; | ||
2475 | void main() { | 2561 | void main() { |
2476 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2562 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2477 | vo1 = vi3; | 2563 | vo1 = vi3; |
@@ -2532,6 +2618,8 @@ Pipeline | |||
2532 | vec4 snoc(vec3 z0,float z1) { | 2618 | vec4 snoc(vec3 z0,float z1) { |
2533 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2619 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2534 | } | 2620 | } |
2621 | mat4 viewProj = viewProj; | ||
2622 | mat4 worldMat = worldMat; | ||
2535 | void main() { | 2623 | void main() { |
2536 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2624 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2537 | vo1 = vi3; | 2625 | vo1 = vi3; |
@@ -2591,6 +2679,8 @@ Pipeline | |||
2591 | vec4 snoc(vec3 z0,float z1) { | 2679 | vec4 snoc(vec3 z0,float z1) { |
2592 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2680 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2593 | } | 2681 | } |
2682 | mat4 viewProj = viewProj; | ||
2683 | mat4 worldMat = worldMat; | ||
2594 | void main() { | 2684 | void main() { |
2595 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2685 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2596 | vo1 = vi3; | 2686 | vo1 = vi3; |
@@ -2651,6 +2741,8 @@ Pipeline | |||
2651 | vec4 snoc(vec3 z0,float z1) { | 2741 | vec4 snoc(vec3 z0,float z1) { |
2652 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2742 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2653 | } | 2743 | } |
2744 | mat4 viewProj = viewProj; | ||
2745 | mat4 worldMat = worldMat; | ||
2654 | void main() { | 2746 | void main() { |
2655 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2747 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2656 | vo1 = vi3; | 2748 | vo1 = vi3; |
@@ -2711,6 +2803,8 @@ Pipeline | |||
2711 | vec4 snoc(vec3 z0,float z1) { | 2803 | vec4 snoc(vec3 z0,float z1) { |
2712 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2804 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2713 | } | 2805 | } |
2806 | mat4 viewProj = viewProj; | ||
2807 | mat4 worldMat = worldMat; | ||
2714 | void main() { | 2808 | void main() { |
2715 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2809 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2716 | vo1 = vi3; | 2810 | vo1 = vi3; |
@@ -2771,6 +2865,8 @@ Pipeline | |||
2771 | vec4 snoc(vec3 z0,float z1) { | 2865 | vec4 snoc(vec3 z0,float z1) { |
2772 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2866 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2773 | } | 2867 | } |
2868 | mat4 viewProj = viewProj; | ||
2869 | mat4 worldMat = worldMat; | ||
2774 | void main() { | 2870 | void main() { |
2775 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2871 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2776 | vo1 = vi3; | 2872 | vo1 = vi3; |
@@ -2831,6 +2927,8 @@ Pipeline | |||
2831 | vec4 snoc(vec3 z0,float z1) { | 2927 | vec4 snoc(vec3 z0,float z1) { |
2832 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2928 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2833 | } | 2929 | } |
2930 | mat4 viewProj = viewProj; | ||
2931 | mat4 worldMat = worldMat; | ||
2834 | void main() { | 2932 | void main() { |
2835 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2933 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2836 | vo1 = vi3; | 2934 | vo1 = vi3; |
@@ -2891,6 +2989,8 @@ Pipeline | |||
2891 | vec4 snoc(vec3 z0,float z1) { | 2989 | vec4 snoc(vec3 z0,float z1) { |
2892 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 2990 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2893 | } | 2991 | } |
2992 | mat4 viewProj = viewProj; | ||
2993 | mat4 worldMat = worldMat; | ||
2894 | void main() { | 2994 | void main() { |
2895 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 2995 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2896 | vo1 = vi3; | 2996 | vo1 = vi3; |
@@ -2951,6 +3051,8 @@ Pipeline | |||
2951 | vec4 snoc(vec3 z0,float z1) { | 3051 | vec4 snoc(vec3 z0,float z1) { |
2952 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3052 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
2953 | } | 3053 | } |
3054 | mat4 viewProj = viewProj; | ||
3055 | mat4 worldMat = worldMat; | ||
2954 | void main() { | 3056 | void main() { |
2955 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3057 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
2956 | vo1 = vi3; | 3058 | vo1 = vi3; |
@@ -3011,6 +3113,8 @@ Pipeline | |||
3011 | vec4 snoc(vec3 z0,float z1) { | 3113 | vec4 snoc(vec3 z0,float z1) { |
3012 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3114 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3013 | } | 3115 | } |
3116 | mat4 viewProj = viewProj; | ||
3117 | mat4 worldMat = worldMat; | ||
3014 | void main() { | 3118 | void main() { |
3015 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3119 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3016 | vo1 = vi3; | 3120 | vo1 = vi3; |
@@ -3071,6 +3175,8 @@ Pipeline | |||
3071 | vec4 snoc(vec3 z0,float z1) { | 3175 | vec4 snoc(vec3 z0,float z1) { |
3072 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3176 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3073 | } | 3177 | } |
3178 | mat4 viewProj = viewProj; | ||
3179 | mat4 worldMat = worldMat; | ||
3074 | void main() { | 3180 | void main() { |
3075 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3181 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3076 | vo1 = vi3; | 3182 | vo1 = vi3; |
@@ -3131,6 +3237,8 @@ Pipeline | |||
3131 | vec4 snoc(vec3 z0,float z1) { | 3237 | vec4 snoc(vec3 z0,float z1) { |
3132 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3238 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3133 | } | 3239 | } |
3240 | mat4 viewProj = viewProj; | ||
3241 | mat4 worldMat = worldMat; | ||
3134 | void main() { | 3242 | void main() { |
3135 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3243 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3136 | vo1 = vi3; | 3244 | vo1 = vi3; |
@@ -3191,6 +3299,8 @@ Pipeline | |||
3191 | vec4 snoc(vec3 z0,float z1) { | 3299 | vec4 snoc(vec3 z0,float z1) { |
3192 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3300 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3193 | } | 3301 | } |
3302 | mat4 viewProj = viewProj; | ||
3303 | mat4 worldMat = worldMat; | ||
3194 | void main() { | 3304 | void main() { |
3195 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3305 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3196 | vo1 = vi3; | 3306 | vo1 = vi3; |
@@ -3251,6 +3361,8 @@ Pipeline | |||
3251 | vec4 snoc(vec3 z0,float z1) { | 3361 | vec4 snoc(vec3 z0,float z1) { |
3252 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3362 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3253 | } | 3363 | } |
3364 | mat4 viewProj = viewProj; | ||
3365 | mat4 worldMat = worldMat; | ||
3254 | void main() { | 3366 | void main() { |
3255 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3367 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3256 | vo1 = vi3; | 3368 | vo1 = vi3; |
@@ -3311,6 +3423,8 @@ Pipeline | |||
3311 | vec4 snoc(vec3 z0,float z1) { | 3423 | vec4 snoc(vec3 z0,float z1) { |
3312 | return vec4 ((z0).x,(z0).y,(z0).z,z1); | 3424 | return vec4 ((z0).x,(z0).y,(z0).z,z1); |
3313 | } | 3425 | } |
3426 | mat4 viewProj = viewProj; | ||
3427 | mat4 worldMat = worldMat; | ||
3314 | void main() { | 3428 | void main() { |
3315 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); | 3429 | gl_Position = (viewProj) * ((worldMat) * (snoc (vi1,1.0))); |
3316 | vo1 = vi3; | 3430 | vo1 = vi3; |
diff --git a/testdata/HyperbolicParaboloic.out b/testdata/HyperbolicParaboloic.out index 28548feb..7b9b420d 100644 --- a/testdata/HyperbolicParaboloic.out +++ b/testdata/HyperbolicParaboloic.out | |||
@@ -36,17 +36,15 @@ Pipeline | |||
36 | vec4 scale(float z0,vec4 z1) { | 36 | vec4 scale(float z0,vec4 z1) { |
37 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 37 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
38 | } | 38 | } |
39 | vec4 v3FToV4F(vec3 z0) { | 39 | float t = (m).y; |
40 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
41 | } | ||
42 | void main() { | 40 | void main() { |
43 | gl_Position = scale | 41 | gl_Position = scale |
44 | (0.1 | 42 | (0.1 |
45 | ,(MVP) * (vec4 (((m).y) * ((vi1).x) | 43 | ,(MVP) * (vec4 ((t) * ((vi1).x) |
46 | ,(((0.5) * ((m).x)) * ((vi1).x)) * ((vi1).y) | 44 | ,(((0.5) * ((m).x)) * ((vi1).x)) * ((vi1).y) |
47 | ,((m).y) * ((vi1).y) | 45 | ,(t) * ((vi1).y) |
48 | ,1.0))); | 46 | ,1.0))); |
49 | vo1 = v3FToV4F (vi1); | 47 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); |
50 | } | 48 | } |
51 | """ | 49 | """ |
52 | , geometryShader = Nothing | 50 | , geometryShader = Nothing |
diff --git a/testdata/Hyperboloid.lc b/testdata/Hyperboloid.lc index d3f8dc7e..e6ae104a 100644 --- a/testdata/Hyperboloid.lc +++ b/testdata/Hyperboloid.lc | |||
@@ -14,9 +14,9 @@ mapFragments22 s fs = accumulate colorFragmentCtx (\a -> fs a) s clear | |||
14 | transform s f = mapPrimitives (\(p) -> let v = v3FToV4F p in (f v, v)) s | 14 | transform s f = mapPrimitives (\(p) -> let v = v3FToV4F p in (f v, v)) s |
15 | 15 | ||
16 | trans :: Vec 4 Float -> Vec 4 Float | 16 | trans :: Vec 4 Float -> Vec 4 Float |
17 | trans (V4 x y _ _) = V4 (k *! sin (s *! x +! r *! y)) y (k *! cos (s *! x +! r *! y)) 1.0 | 17 | trans (V4 x y _ _) = V4 (k * sin (s * x + r * y)) y (k * cos (s * x + r * y)) 1.0 |
18 | where | 18 | where |
19 | k = 2 *! m%y | 19 | k = 2 * m%y |
20 | s = 0.7 | 20 | s = 0.7 |
21 | r = m%x | 21 | r = m%x |
22 | 22 | ||
diff --git a/testdata/Hyperboloid.out b/testdata/Hyperboloid.out index 3eea868f..bf3367bb 100644 --- a/testdata/Hyperboloid.out +++ b/testdata/Hyperboloid.out | |||
@@ -33,22 +33,19 @@ Pipeline | |||
33 | in vec3 vi1; | 33 | in vec3 vi1; |
34 | smooth out vec4 vo1; | 34 | smooth out vec4 vo1; |
35 | vec2 m = Mouse; | 35 | vec2 m = Mouse; |
36 | float k = (2.0) * ((m).y); | ||
37 | float r = (m).x; | ||
36 | vec4 scale(float z0,vec4 z1) { | 38 | vec4 scale(float z0,vec4 z1) { |
37 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 39 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
38 | } | 40 | } |
39 | vec4 v3FToV4F(vec3 z0) { | ||
40 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
41 | } | ||
42 | void main() { | 41 | void main() { |
43 | gl_Position = scale | 42 | gl_Position = scale (0.1 |
44 | (0.1 | 43 | ,(MVP) * (vec4 |
45 | ,(MVP) * (vec4 (((2.0) * ((m).y)) * (sin | 44 | ((k) * (sin (((0.7) * ((vi1).x)) + ((r) * ((vi1).y)))) |
46 | (((0.7) * ((vi1).x)) + (((m).x) * ((vi1).y)))) | 45 | ,(vi1).y |
47 | ,(vi1).y | 46 | ,(k) * (cos (((0.7) * ((vi1).x)) + ((r) * ((vi1).y)))) |
48 | ,((2.0) * ((m).y)) * (cos | 47 | ,1.0))); |
49 | (((0.7) * ((vi1).x)) + (((m).x) * ((vi1).y)))) | 48 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); |
50 | ,1.0))); | ||
51 | vo1 = v3FToV4F (vi1); | ||
52 | } | 49 | } |
53 | """ | 50 | """ |
54 | , geometryShader = Nothing | 51 | , geometryShader = Nothing |
diff --git a/testdata/Spiral.out b/testdata/Spiral.out index 0364685f..d4922494 100644 --- a/testdata/Spiral.out +++ b/testdata/Spiral.out | |||
@@ -36,9 +36,6 @@ Pipeline | |||
36 | vec4 scale(float z0,vec4 z1) { | 36 | vec4 scale(float z0,vec4 z1) { |
37 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 37 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
38 | } | 38 | } |
39 | vec4 v3FToV4F(vec3 z0) { | ||
40 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
41 | } | ||
42 | void main() { | 39 | void main() { |
43 | gl_Position = scale | 40 | gl_Position = scale |
44 | (0.5 | 41 | (0.5 |
@@ -48,7 +45,7 @@ Pipeline | |||
48 | ((0.9) * ((vi1).x))) | 45 | ((0.9) * ((vi1).x))) |
49 | ,((m).y) * ((0.9) * ((vi1).x)) | 46 | ,((m).y) * ((0.9) * ((vi1).x)) |
50 | ,1.0))); | 47 | ,1.0))); |
51 | vo1 = v3FToV4F (vi1); | 48 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); |
52 | } | 49 | } |
53 | """ | 50 | """ |
54 | , geometryShader = Nothing | 51 | , geometryShader = Nothing |
diff --git a/testdata/editor-examples/Heartbeat.out b/testdata/editor-examples/Heartbeat.out index 81eec655..435db6b7 100644 --- a/testdata/editor-examples/Heartbeat.out +++ b/testdata/editor-examples/Heartbeat.out | |||
@@ -108,6 +108,7 @@ Pipeline | |||
108 | } | 108 | } |
109 | vec4 blue = rgb (0.0,0.0,1.0); | 109 | vec4 blue = rgb (0.0,0.0,1.0); |
110 | vec4 navy = rgb (0.0,0.0,0.5); | 110 | vec4 navy = rgb (0.0,0.0,0.5); |
111 | float ti = abs ((sin ((time) * (4.0))) - (0.37)); | ||
111 | float time = Time; | 112 | float time = Time; |
112 | vec4 white = rgb (1.0,1.0,1.0); | 113 | vec4 white = rgb (1.0,1.0,1.0); |
113 | vec4 yellow = rgb (1.0,1.0,0.0); | 114 | vec4 yellow = rgb (1.0,1.0,0.0); |
@@ -116,18 +117,13 @@ Pipeline | |||
116 | ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((5.0e-4) * (sin | 117 | ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((5.0e-4) * (sin |
117 | (((3.0) * (atan | 118 | (((3.0) * (atan |
118 | (((vo1).x) - (0.85) | 119 | (((vo1).x) - (0.85) |
119 | ,((vo1).y) - (0.85)))) + ((15.0) * (time)))))) < ((5.0e-3) * (abs | 120 | ,((vo1).y) - (0.85)))) + ((15.0) * (time)))))) < ((5.0e-3) * (ti)) ? navy : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin |
120 | ((sin | ||
121 | ((time) * (4.0))) - (0.37)))) ? navy : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin | ||
122 | (((5.0) * (atan | 121 | (((5.0) * (atan |
123 | (((vo1).x) - (0.85) | 122 | (((vo1).x) - (0.85) |
124 | ,((vo1).y) - (0.85)))) - ((5.0) * (time)))))) < ((2.0e-2) * (abs | 123 | ,((vo1).y) - (0.85)))) - ((5.0) * (time)))))) < ((2.0e-2) * (ti)) ? blue : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin |
125 | ((sin | ||
126 | ((time) * (4.0))) - (0.37)))) ? blue : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin | ||
127 | (((7.0) * (atan | 124 | (((7.0) * (atan |
128 | (((vo1).x) - (0.85) | 125 | (((vo1).x) - (0.85) |
129 | ,((vo1).y) - (0.85)))) + ((3.0) * (time)))))) < ((5.0e-2) * (abs | 126 | ,((vo1).y) - (0.85)))) + ((3.0) * (time)))))) < ((5.0e-2) * (ti)) ? white : yellow; |
130 | ((sin ((time) * (4.0))) - (0.37)))) ? white : yellow; | ||
131 | } | 127 | } |
132 | """ | 128 | """ |
133 | } | 129 | } |
diff --git a/testdata/fetcharrays01.out b/testdata/fetcharrays01.out index aa49e5fd..06db8806 100644 --- a/testdata/fetcharrays01.out +++ b/testdata/fetcharrays01.out | |||
@@ -36,12 +36,10 @@ Pipeline | |||
36 | vec4 scale(float z0,vec4 z1) { | 36 | vec4 scale(float z0,vec4 z1) { |
37 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 37 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
38 | } | 38 | } |
39 | vec4 v3FToV4F(vec3 z0) { | ||
40 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
41 | } | ||
42 | void main() { | 39 | void main() { |
43 | gl_Position = scale (0.5,(MVP) * (v3FToV4F (vi1))); | 40 | gl_Position = scale |
44 | vo1 = v3FToV4F (vi1); | 41 | (0.5,(MVP) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0))); |
42 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); | ||
45 | } | 43 | } |
46 | """ | 44 | """ |
47 | , geometryShader = Nothing | 45 | , geometryShader = Nothing |
diff --git a/testdata/gfx03.out b/testdata/gfx03.out index b3c238b4..1462c801 100644 --- a/testdata/gfx03.out +++ b/testdata/gfx03.out | |||
@@ -28,11 +28,10 @@ Pipeline | |||
28 | } | 28 | } |
29 | uniform mat4 MVP2; | 29 | uniform mat4 MVP2; |
30 | in vec3 vi1; | 30 | in vec3 vi1; |
31 | vec4 v3FToV4F(vec3 z0) { | 31 | mat4 modelViewProj = MVP2; |
32 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
33 | } | ||
34 | void main() { | 32 | void main() { |
35 | gl_Position = (MVP2) * (v3FToV4F (vi1)); | 33 | gl_Position = (modelViewProj) * (vec4 |
34 | ((vi1).x,(vi1).y,(vi1).z,1.0)); | ||
36 | } | 35 | } |
37 | """ | 36 | """ |
38 | , geometryShader = Nothing | 37 | , geometryShader = Nothing |
@@ -63,12 +62,11 @@ Pipeline | |||
63 | uniform mat4 MVP2; | 62 | uniform mat4 MVP2; |
64 | in vec3 vi1; | 63 | in vec3 vi1; |
65 | smooth out vec4 vo1; | 64 | smooth out vec4 vo1; |
66 | vec4 v3FToV4F(vec3 z0) { | 65 | mat4 modelViewProj = MVP2; |
67 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
68 | } | ||
69 | void main() { | 66 | void main() { |
70 | gl_Position = (MVP2) * (v3FToV4F (vi1)); | 67 | gl_Position = (modelViewProj) * (vec4 |
71 | vo1 = v3FToV4F (vi1); | 68 | ((vi1).x,(vi1).y,(vi1).z,1.0)); |
69 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); | ||
72 | } | 70 | } |
73 | """ | 71 | """ |
74 | , geometryShader = Nothing | 72 | , geometryShader = Nothing |
@@ -101,8 +99,9 @@ Pipeline | |||
101 | uniform mat4 MVP; | 99 | uniform mat4 MVP; |
102 | in vec4 vi1; | 100 | in vec4 vi1; |
103 | flat out vec4 vo1; | 101 | flat out vec4 vo1; |
102 | mat4 modelViewProj = MVP; | ||
104 | void main() { | 103 | void main() { |
105 | gl_Position = (MVP) * (vi1); | 104 | gl_Position = (modelViewProj) * (vi1); |
106 | vo1 = vi1; | 105 | vo1 = vi1; |
107 | } | 106 | } |
108 | """ | 107 | """ |
diff --git a/testdata/gfx04.out b/testdata/gfx04.out index b39f1a1c..e17394f1 100644 --- a/testdata/gfx04.out +++ b/testdata/gfx04.out | |||
@@ -33,11 +33,12 @@ Pipeline | |||
33 | in vec3 vi1; | 33 | in vec3 vi1; |
34 | in vec3 vi2; | 34 | in vec3 vi2; |
35 | smooth out vec4 vo1; | 35 | smooth out vec4 vo1; |
36 | mat4 modelViewProj = MVP; | ||
36 | vec4 v3FToV4F(vec3 z0) { | 37 | vec4 v3FToV4F(vec3 z0) { |
37 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | 38 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); |
38 | } | 39 | } |
39 | void main() { | 40 | void main() { |
40 | gl_Position = (MVP) * (v3FToV4F (vi1)); | 41 | gl_Position = (modelViewProj) * (v3FToV4F (vi1)); |
41 | vo1 = v3FToV4F (vi2); | 42 | vo1 = v3FToV4F (vi2); |
42 | } | 43 | } |
43 | """ | 44 | """ |
diff --git a/testdata/gfx05.out b/testdata/gfx05.out index aaa1ce3d..a06d0612 100644 --- a/testdata/gfx05.out +++ b/testdata/gfx05.out | |||
@@ -81,11 +81,10 @@ Pipeline | |||
81 | } | 81 | } |
82 | uniform mat4 MVP2; | 82 | uniform mat4 MVP2; |
83 | in vec3 vi1; | 83 | in vec3 vi1; |
84 | vec4 v3FToV4F(vec3 z0) { | 84 | mat4 modelViewProj = MVP2; |
85 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
86 | } | ||
87 | void main() { | 85 | void main() { |
88 | gl_Position = (MVP2) * (v3FToV4F (vi1)); | 86 | gl_Position = (modelViewProj) * (vec4 |
87 | ((vi1).x,(vi1).y,(vi1).z,1.0)); | ||
89 | } | 88 | } |
90 | """ | 89 | """ |
91 | , geometryShader = Nothing | 90 | , geometryShader = Nothing |
@@ -116,12 +115,11 @@ Pipeline | |||
116 | uniform mat4 MVP2; | 115 | uniform mat4 MVP2; |
117 | in vec3 vi1; | 116 | in vec3 vi1; |
118 | smooth out vec4 vo1; | 117 | smooth out vec4 vo1; |
119 | vec4 v3FToV4F(vec3 z0) { | 118 | mat4 modelViewProj = MVP2; |
120 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
121 | } | ||
122 | void main() { | 119 | void main() { |
123 | gl_Position = (MVP2) * (v3FToV4F (vi1)); | 120 | gl_Position = (modelViewProj) * (vec4 |
124 | vo1 = v3FToV4F (vi1); | 121 | ((vi1).x,(vi1).y,(vi1).z,1.0)); |
122 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); | ||
125 | } | 123 | } |
126 | """ | 124 | """ |
127 | , geometryShader = Nothing | 125 | , geometryShader = Nothing |
@@ -157,8 +155,9 @@ Pipeline | |||
157 | in vec4 vi1; | 155 | in vec4 vi1; |
158 | in vec2 vi2; | 156 | in vec2 vi2; |
159 | smooth out vec2 vo1; | 157 | smooth out vec2 vo1; |
158 | mat4 modelViewProj = MVP; | ||
160 | void main() { | 159 | void main() { |
161 | gl_Position = (MVP) * (vi1); | 160 | gl_Position = (modelViewProj) * (vi1); |
162 | vo1 = vi2; | 161 | vo1 = vi2; |
163 | } | 162 | } |
164 | """ | 163 | """ |
diff --git a/testdata/heartbeat01.out b/testdata/heartbeat01.out index 70857c9b..35528cae 100644 --- a/testdata/heartbeat01.out +++ b/testdata/heartbeat01.out | |||
@@ -108,6 +108,7 @@ Pipeline | |||
108 | } | 108 | } |
109 | vec4 blue = rgb (0.0,0.0,1.0); | 109 | vec4 blue = rgb (0.0,0.0,1.0); |
110 | vec4 navy = rgb (0.0,0.0,0.5); | 110 | vec4 navy = rgb (0.0,0.0,0.5); |
111 | float ti = abs ((sin ((time) * (4.0))) - (0.37)); | ||
111 | float time = Time; | 112 | float time = Time; |
112 | vec4 white = rgb (1.0,1.0,1.0); | 113 | vec4 white = rgb (1.0,1.0,1.0); |
113 | vec4 yellow = rgb (1.0,1.0,0.0); | 114 | vec4 yellow = rgb (1.0,1.0,0.0); |
@@ -116,18 +117,13 @@ Pipeline | |||
116 | ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((5.0e-4) * (sin | 117 | ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((5.0e-4) * (sin |
117 | (((3.0) * (atan | 118 | (((3.0) * (atan |
118 | (((vo1).x) - (0.85) | 119 | (((vo1).x) - (0.85) |
119 | ,((vo1).y) - (0.85)))) + ((15.0) * (time)))))) < ((5.0e-3) * (abs | 120 | ,((vo1).y) - (0.85)))) + ((15.0) * (time)))))) < ((5.0e-3) * (ti)) ? navy : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin |
120 | ((sin | ||
121 | ((time) * (4.0))) - (0.37)))) ? navy : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin | ||
122 | (((5.0) * (atan | 121 | (((5.0) * (atan |
123 | (((vo1).x) - (0.85) | 122 | (((vo1).x) - (0.85) |
124 | ,((vo1).y) - (0.85)))) - ((5.0) * (time)))))) < ((2.0e-2) * (abs | 123 | ,((vo1).y) - (0.85)))) - ((5.0) * (time)))))) < ((2.0e-2) * (ti)) ? blue : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin |
125 | ((sin | ||
126 | ((time) * (4.0))) - (0.37)))) ? blue : ((((((vo1).x) - (0.85)) * (((vo1).x) - (0.85))) + ((((vo1).y) - (0.85)) * (((vo1).y) - (0.85)))) + ((2.0e-3) * (sin | ||
127 | (((7.0) * (atan | 124 | (((7.0) * (atan |
128 | (((vo1).x) - (0.85) | 125 | (((vo1).x) - (0.85) |
129 | ,((vo1).y) - (0.85)))) + ((3.0) * (time)))))) < ((5.0e-2) * (abs | 126 | ,((vo1).y) - (0.85)))) + ((3.0) * (time)))))) < ((5.0e-2) * (ti)) ? white : yellow; |
130 | ((sin ((time) * (4.0))) - (0.37)))) ? white : yellow; | ||
131 | } | 127 | } |
132 | """ | 128 | """ |
133 | } | 129 | } |
diff --git a/testdata/language-features/recursion/simplerec02.wip.lc b/testdata/language-features/recursion/simplerec02.lc index 71f046fd..71f046fd 100644 --- a/testdata/language-features/recursion/simplerec02.wip.lc +++ b/testdata/language-features/recursion/simplerec02.lc | |||
diff --git a/testdata/language-features/recursion/simplerec02.out b/testdata/language-features/recursion/simplerec02.out new file mode 100644 index 00000000..5f8d48b2 --- /dev/null +++ b/testdata/language-features/recursion/simplerec02.out | |||
@@ -0,0 +1,9 @@ | |||
1 | main is not found | ||
2 | ------------ trace | ||
3 | value :: [32m'Tuple0[39m[K | ||
4 | ------------ tooltips | ||
5 | testdata/language-features/recursion/simplerec02.lc 1:1-1:6 Tuple0 | ||
6 | testdata/language-features/recursion/simplerec02.lc 1:21-1:24 Char | ||
7 | testdata/language-features/recursion/simplerec02.lc 1:21-2:26 Bool->Char | V0->V1 | ||
8 | testdata/language-features/recursion/simplerec02.lc 2:21-2:24 V4 | ||
9 | testdata/language-features/recursion/simplerec02.lc 3:12-3:14 Tuple0 | ||
diff --git a/testdata/language-features/recursion/simplerec03.wip.lc b/testdata/language-features/recursion/simplerec03.lc index 5f602a04..5f602a04 100644 --- a/testdata/language-features/recursion/simplerec03.wip.lc +++ b/testdata/language-features/recursion/simplerec03.lc | |||
diff --git a/testdata/language-features/recursion/simplerec03.out b/testdata/language-features/recursion/simplerec03.out new file mode 100644 index 00000000..16802cb7 --- /dev/null +++ b/testdata/language-features/recursion/simplerec03.out | |||
@@ -0,0 +1,9 @@ | |||
1 | main is not found | ||
2 | ------------ trace | ||
3 | value :: [32m'Tuple0[39m[K | ||
4 | ------------ tooltips | ||
5 | testdata/language-features/recursion/simplerec03.lc 1:1-1:6 Tuple0 | ||
6 | testdata/language-features/recursion/simplerec03.lc 1:9-1:11 Tuple0 | ||
7 | testdata/language-features/recursion/simplerec03.lc 3:13-3:16 Char | ||
8 | testdata/language-features/recursion/simplerec03.lc 3:13-4:18 Bool->Char | V0->V1 | ||
9 | testdata/language-features/recursion/simplerec03.lc 4:13-4:16 V4 | ||
diff --git a/testdata/line01.out b/testdata/line01.out index 67124a52..a19722c6 100644 --- a/testdata/line01.out +++ b/testdata/line01.out | |||
@@ -33,12 +33,10 @@ Pipeline | |||
33 | vec4 scale(float z0,vec4 z1) { | 33 | vec4 scale(float z0,vec4 z1) { |
34 | return (z1) * (vec4 (z0,z0,z0,1.0)); | 34 | return (z1) * (vec4 (z0,z0,z0,1.0)); |
35 | } | 35 | } |
36 | vec4 v3FToV4F(vec3 z0) { | ||
37 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | ||
38 | } | ||
39 | void main() { | 36 | void main() { |
40 | gl_Position = scale (0.5,(MVP) * (v3FToV4F (vi1))); | 37 | gl_Position = scale |
41 | vo1 = v3FToV4F (vi1); | 38 | (0.5,(MVP) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0))); |
39 | vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); | ||
42 | } | 40 | } |
43 | """ | 41 | """ |
44 | , geometryShader = Nothing | 42 | , geometryShader = Nothing |
diff --git a/testdata/simple02.out b/testdata/simple02.out index faf41dea..63f86974 100644 --- a/testdata/simple02.out +++ b/testdata/simple02.out | |||
@@ -30,8 +30,9 @@ Pipeline | |||
30 | uniform mat4 MVP; | 30 | uniform mat4 MVP; |
31 | in vec4 vi1; | 31 | in vec4 vi1; |
32 | smooth out vec4 vo1; | 32 | smooth out vec4 vo1; |
33 | mat4 modelViewProj = MVP; | ||
33 | void main() { | 34 | void main() { |
34 | gl_Position = (MVP) * (vi1); | 35 | gl_Position = (modelViewProj) * (vi1); |
35 | vo1 = vi1; | 36 | vo1 = vi1; |
36 | } | 37 | } |
37 | """ | 38 | """ |
diff --git a/testdata/simple03.out b/testdata/simple03.out index dc2dcca3..79bc503a 100644 --- a/testdata/simple03.out +++ b/testdata/simple03.out | |||
@@ -33,11 +33,12 @@ Pipeline | |||
33 | in vec3 vi1; | 33 | in vec3 vi1; |
34 | in vec3 vi2; | 34 | in vec3 vi2; |
35 | smooth out vec4 vo1; | 35 | smooth out vec4 vo1; |
36 | mat4 modelViewProj = viewProj; | ||
36 | vec4 v3FToV4F(vec3 z0) { | 37 | vec4 v3FToV4F(vec3 z0) { |
37 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | 38 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); |
38 | } | 39 | } |
39 | void main() { | 40 | void main() { |
40 | gl_Position = (viewProj) * (v3FToV4F (vi1)); | 41 | gl_Position = (modelViewProj) * (v3FToV4F (vi1)); |
41 | vo1 = v3FToV4F (vi2); | 42 | vo1 = v3FToV4F (vi2); |
42 | } | 43 | } |
43 | """ | 44 | """ |
@@ -74,11 +75,12 @@ Pipeline | |||
74 | in vec3 vi1; | 75 | in vec3 vi1; |
75 | in vec3 vi2; | 76 | in vec3 vi2; |
76 | smooth out vec4 vo1; | 77 | smooth out vec4 vo1; |
78 | mat4 modelViewProj = viewProj; | ||
77 | vec4 v3FToV4F(vec3 z0) { | 79 | vec4 v3FToV4F(vec3 z0) { |
78 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); | 80 | return vec4 ((z0).x,(z0).y,(z0).z,1.0); |
79 | } | 81 | } |
80 | void main() { | 82 | void main() { |
81 | gl_Position = (viewProj) * (v3FToV4F (vi1)); | 83 | gl_Position = (modelViewProj) * (v3FToV4F (vi1)); |
82 | vo1 = v3FToV4F (vi2); | 84 | vo1 = v3FToV4F (vi2); |
83 | } | 85 | } |
84 | """ | 86 | """ |