diff options
-rw-r--r-- | testdata/parser01.lc (renamed from testdata/bug/parser01.wip.lc) | 0 | ||||
-rw-r--r-- | testdata/parser01.out | 93 |
2 files changed, 93 insertions, 0 deletions
diff --git a/testdata/bug/parser01.wip.lc b/testdata/parser01.lc index b9b32ea9..b9b32ea9 100644 --- a/testdata/bug/parser01.wip.lc +++ b/testdata/parser01.lc | |||
diff --git a/testdata/parser01.out b/testdata/parser01.out new file mode 100644 index 00000000..60e88399 --- /dev/null +++ b/testdata/parser01.out | |||
@@ -0,0 +1,93 @@ | |||
1 | Pipeline | ||
2 | { info = "generated by lambdacube-compiler 0.6.0.0" | ||
3 | , backend = OpenGL33 | ||
4 | , textures = [] | ||
5 | , samplers = [] | ||
6 | , targets = | ||
7 | [ RenderTarget | ||
8 | { renderTargets = | ||
9 | [ TargetItem | ||
10 | { targetSemantic = Depth , targetRef = Just (Framebuffer Depth) } | ||
11 | , TargetItem | ||
12 | { targetSemantic = Color , targetRef = Just (Framebuffer Color) } | ||
13 | ] | ||
14 | } | ||
15 | ] | ||
16 | , programs = | ||
17 | [ Program | ||
18 | { programUniforms = fromList [ ( "MVP" , M44F ) ] | ||
19 | , programStreams = | ||
20 | fromList | ||
21 | [ ( "vi1" , Parameter { name = "position4" , ty = V4F } ) | ||
22 | , ( "vi2" , Parameter { name = "vertexUV" , ty = V2F } ) | ||
23 | ] | ||
24 | , programInTextures = fromList [] | ||
25 | , programOutput = [ Parameter { name = "f0" , ty = V4F } ] | ||
26 | , vertexShader = | ||
27 | """ | ||
28 | #version 330 core | ||
29 | vec4 texture2D(sampler2D s,vec2 uv) { | ||
30 | return texture(s,uv); | ||
31 | } | ||
32 | uniform mat4 MVP; | ||
33 | in vec4 vi1; | ||
34 | in vec2 vi2; | ||
35 | smooth out vec4 vo1; | ||
36 | smooth out vec2 vo2; | ||
37 | vec4 scale(float z0,vec4 z1) { | ||
38 | return (z1) * (vec4 (z0,z0,z0,1.0)); | ||
39 | } | ||
40 | void main() { | ||
41 | gl_Position = scale (0.5,(MVP) * (vi1)); | ||
42 | vo1 = vi1; | ||
43 | vo2 = vi2; | ||
44 | } | ||
45 | """ | ||
46 | , geometryShader = Nothing | ||
47 | , fragmentShader = | ||
48 | """ | ||
49 | #version 330 core | ||
50 | vec4 texture2D(sampler2D s,vec2 uv) { | ||
51 | return texture(s,uv); | ||
52 | } | ||
53 | smooth in vec4 vo1; | ||
54 | smooth in vec2 vo2; | ||
55 | out vec4 f0; | ||
56 | void main() { | ||
57 | f0 = vo1; | ||
58 | } | ||
59 | """ | ||
60 | } | ||
61 | ] | ||
62 | , slots = | ||
63 | [ Slot | ||
64 | { slotName = "stream4" | ||
65 | , slotStreams = | ||
66 | fromList [ ( "position4" , V4F ) , ( "vertexUV" , V2F ) ] | ||
67 | , slotUniforms = fromList [ ( "MVP" , M44F ) ] | ||
68 | , slotPrimitive = Triangles | ||
69 | , slotPrograms = [ 0 ] | ||
70 | } | ||
71 | ] | ||
72 | , streams = [] | ||
73 | , commands = | ||
74 | [ SetRenderTarget 0 | ||
75 | , ClearRenderTarget | ||
76 | [ ClearImage { imageSemantic = Depth , clearValue = VFloat 1.0 } | ||
77 | , ClearImage | ||
78 | { imageSemantic = Color , clearValue = VV4F (V4 0.0 0.0 0.5 1.0) } | ||
79 | ] | ||
80 | , SetProgram 0 | ||
81 | , SetRasterContext | ||
82 | (TriangleCtx CullNone PolygonFill NoOffset LastVertex) | ||
83 | , SetAccumulationContext | ||
84 | AccumulationContext | ||
85 | { accViewportName = Nothing | ||
86 | , accOperations = | ||
87 | [ DepthOp Less True | ||
88 | , ColorOp NoBlending (VV4B (V4 True True True True)) | ||
89 | ] | ||
90 | } | ||
91 | , RenderSlot 0 | ||
92 | ] | ||
93 | } \ No newline at end of file | ||