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@@ -328,6 +328,7 @@ reviews, blogs
328- pure haskell implementation of graphics pipeline (gpu primitives) 328- pure haskell implementation of graphics pipeline (gpu primitives)
329- book about pure functional graphics and game development, including pure FPS game (quake3) explained in details 329- book about pure functional graphics and game development, including pure FPS game (quake3) explained in details
330- parallelize the compiler 330- parallelize the compiler
331- estimate pipeline's memory usage
331 332
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