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-rw-r--r--testdata/Spiral.out33
1 files changed, 21 insertions, 12 deletions
diff --git a/testdata/Spiral.out b/testdata/Spiral.out
index 9e0f093b..05a75006 100644
--- a/testdata/Spiral.out
+++ b/testdata/Spiral.out
@@ -25,7 +25,8 @@ Pipeline
25 , vertexShader = 25 , vertexShader =
26 """ 26 """
27 #version 330 core 27 #version 330 core
28 vec4 texture2D(sampler2D s,vec2 uv) { 28 vec4 texture2D(sampler2D s
29 ,vec2 uv) {
29 return texture(s,uv); 30 return texture(s,uv);
30 } 31 }
31 uniform mat4 MVP; 32 uniform mat4 MVP;
@@ -33,25 +34,33 @@ Pipeline
33 in vec3 vi1; 34 in vec3 vi1;
34 smooth out vec4 vo1; 35 smooth out vec4 vo1;
35 vec4 scale(float z0,vec4 z1) { 36 vec4 scale(float z0,vec4 z1) {
36 return (z1) * (vec4 (z0,z0,z0,1.0)); 37 return (z1) * (vec4 (z0
38 ,z0
39 ,z0
40 ,1.0));
37 } 41 }
38 void main() { 42 void main() {
39 gl_Position = scale 43 gl_Position = scale (0.5
40 (0.5 44 ,(MVP) * (vec4 ((exp
41 ,(MVP) * (vec4 ((exp ((((Mouse).x) - (0.5)) * ((vi1).x))) * (sin 45 ((((Mouse).x) - (0.5)) * ((vi1).x))) * (sin
42 ((0.9) * ((vi1).x))) 46 ((0.9) * ((vi1).x)))
43 ,(exp ((((Mouse).x) - (0.5)) * ((vi1).x))) * (cos 47 ,(exp
44 ((0.9) * ((vi1).x))) 48 ((((Mouse).x) - (0.5)) * ((vi1).x))) * (cos
45 ,((Mouse).y) * ((0.9) * ((vi1).x)) 49 ((0.9) * ((vi1).x)))
46 ,1.0))); 50 ,((Mouse).y) * ((0.9) * ((vi1).x))
47 vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); 51 ,1.0)));
52 vo1 = vec4 ((vi1).x
53 ,(vi1).y
54 ,(vi1).z
55 ,1.0);
48 } 56 }
49 """ 57 """
50 , geometryShader = Nothing 58 , geometryShader = Nothing
51 , fragmentShader = 59 , fragmentShader =
52 """ 60 """
53 #version 330 core 61 #version 330 core
54 vec4 texture2D(sampler2D s,vec2 uv) { 62 vec4 texture2D(sampler2D s
63 ,vec2 uv) {
55 return texture(s,uv); 64 return texture(s,uv);
56 } 65 }
57 smooth in vec4 vo1; 66 smooth in vec4 vo1;