diff options
Diffstat (limited to 'testdata/fragment03swizzling.out')
-rw-r--r-- | testdata/fragment03swizzling.out | 75 |
1 files changed, 74 insertions, 1 deletions
diff --git a/testdata/fragment03swizzling.out b/testdata/fragment03swizzling.out index fcc867de..d55e605e 100644 --- a/testdata/fragment03swizzling.out +++ b/testdata/fragment03swizzling.out | |||
@@ -1 +1,74 @@ | |||
1 | Pipeline {info = "generated by lambdcube-compiler 0.5.0.0", backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [], programStreams = fromList [("vi1",Parameter {name = "position", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 vi1 ;\nsmooth out vec4 vo1 ;\nvoid main() {\ngl_Position = vi1;\nvo1 = vi1;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 vo1 ;\nout vec4 f0 ;\nvoid main() {\nf0 = ( ( vo1 ).xxxw ) + ( ( vo1 ).yyyw );\n}\n"}], slots = [Slot {slotName = "quad", slotStreams = fromList [("position",V4F)], slotUniforms = fromList [], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 0.0 0.0 0.5)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file | 1 | Pipeline |
2 | { info = "generated by lambdcube-compiler 0.5.0.0" | ||
3 | , backend = OpenGL33 | ||
4 | , textures = [] | ||
5 | , samplers = [] | ||
6 | , targets = | ||
7 | [ RenderTarget | ||
8 | { renderTargets = | ||
9 | [ TargetItem | ||
10 | { targetSemantic = Color , targetRef = Just (Framebuffer Color) } | ||
11 | ] | ||
12 | } | ||
13 | ] | ||
14 | , programs = | ||
15 | [ Program | ||
16 | { programUniforms = fromList [] | ||
17 | , programStreams = | ||
18 | fromList [ ( "vi1" , Parameter { name = "position" , ty = V4F } ) ] | ||
19 | , programInTextures = fromList [] | ||
20 | , programOutput = [ Parameter { name = "f0" , ty = V4F } ] | ||
21 | , vertexShader = | ||
22 | """ | ||
23 | #version 330 core | ||
24 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
25 | in vec4 vi1 ; | ||
26 | smooth out vec4 vo1 ; | ||
27 | void main() { | ||
28 | gl_Position = vi1; | ||
29 | vo1 = vi1; | ||
30 | } | ||
31 | |||
32 | """ | ||
33 | , geometryShader = Nothing | ||
34 | , fragmentShader = | ||
35 | """ | ||
36 | #version 330 core | ||
37 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
38 | smooth in vec4 vo1 ; | ||
39 | out vec4 f0 ; | ||
40 | void main() { | ||
41 | f0 = ( ( vo1 ).xxxw ) + ( ( vo1 ).yyyw ); | ||
42 | } | ||
43 | |||
44 | """ | ||
45 | } | ||
46 | ] | ||
47 | , slots = | ||
48 | [ Slot | ||
49 | { slotName = "quad" | ||
50 | , slotStreams = fromList [ ( "position" , V4F ) ] | ||
51 | , slotUniforms = fromList [] | ||
52 | , slotPrimitive = Triangles | ||
53 | , slotPrograms = [ 0 ] | ||
54 | } | ||
55 | ] | ||
56 | , streams = [] | ||
57 | , commands = | ||
58 | [ SetRenderTarget 0 | ||
59 | , ClearRenderTarget | ||
60 | [ ClearImage | ||
61 | { imageSemantic = Color , clearValue = VV4F (V4 1.0 0.0 0.0 0.5) } | ||
62 | ] | ||
63 | , SetProgram 0 | ||
64 | , SetRasterContext | ||
65 | (TriangleCtx CullNone PolygonFill NoOffset LastVertex) | ||
66 | , SetAccumulationContext | ||
67 | AccumulationContext | ||
68 | { accViewportName = Nothing | ||
69 | , accOperations = | ||
70 | [ ColorOp NoBlending (VV4B (V4 True True True True)) ] | ||
71 | } | ||
72 | , RenderSlot 0 | ||
73 | ] | ||
74 | } \ No newline at end of file | ||