diff options
Diffstat (limited to 'testdata/fragment04ifthenelse.out')
-rw-r--r-- | testdata/fragment04ifthenelse.out | 76 |
1 files changed, 75 insertions, 1 deletions
diff --git a/testdata/fragment04ifthenelse.out b/testdata/fragment04ifthenelse.out index 178d5b09..14e11eff 100644 --- a/testdata/fragment04ifthenelse.out +++ b/testdata/fragment04ifthenelse.out | |||
@@ -1 +1,75 @@ | |||
1 | Pipeline {info = "generated by lambdcube-compiler 0.5.0.0", backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [("Time",Float)], programStreams = fromList [("vi1",Parameter {name = "position", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 vi1 ;\nsmooth out vec4 vo1 ;\nvoid main() {\ngl_Position = vi1;\nvo1 = vi1;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform float Time ;\nsmooth in vec4 vo1 ;\nout vec4 f0 ;\nvoid main() {\nf0 = ( Time ) < ( 0.5 ) ? vo1 : vec4 ( 0.0,0.0,1.0,1.0 );\n}\n"}], slots = [Slot {slotName = "quad", slotStreams = fromList [("position",V4F)], slotUniforms = fromList [("Time",Float)], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 0.0 0.0 0.5)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file | 1 | Pipeline |
2 | { info = "generated by lambdcube-compiler 0.5.0.0" | ||
3 | , backend = OpenGL33 | ||
4 | , textures = [] | ||
5 | , samplers = [] | ||
6 | , targets = | ||
7 | [ RenderTarget | ||
8 | { renderTargets = | ||
9 | [ TargetItem | ||
10 | { targetSemantic = Color , targetRef = Just (Framebuffer Color) } | ||
11 | ] | ||
12 | } | ||
13 | ] | ||
14 | , programs = | ||
15 | [ Program | ||
16 | { programUniforms = fromList [ ( "Time" , Float ) ] | ||
17 | , programStreams = | ||
18 | fromList [ ( "vi1" , Parameter { name = "position" , ty = V4F } ) ] | ||
19 | , programInTextures = fromList [] | ||
20 | , programOutput = [ Parameter { name = "f0" , ty = V4F } ] | ||
21 | , vertexShader = | ||
22 | """ | ||
23 | #version 330 core | ||
24 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
25 | in vec4 vi1 ; | ||
26 | smooth out vec4 vo1 ; | ||
27 | void main() { | ||
28 | gl_Position = vi1; | ||
29 | vo1 = vi1; | ||
30 | } | ||
31 | |||
32 | """ | ||
33 | , geometryShader = Nothing | ||
34 | , fragmentShader = | ||
35 | """ | ||
36 | #version 330 core | ||
37 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
38 | uniform float Time ; | ||
39 | smooth in vec4 vo1 ; | ||
40 | out vec4 f0 ; | ||
41 | void main() { | ||
42 | f0 = ( Time ) < ( 0.5 ) ? vo1 : vec4 ( 0.0,0.0,1.0,1.0 ); | ||
43 | } | ||
44 | |||
45 | """ | ||
46 | } | ||
47 | ] | ||
48 | , slots = | ||
49 | [ Slot | ||
50 | { slotName = "quad" | ||
51 | , slotStreams = fromList [ ( "position" , V4F ) ] | ||
52 | , slotUniforms = fromList [ ( "Time" , Float ) ] | ||
53 | , slotPrimitive = Triangles | ||
54 | , slotPrograms = [ 0 ] | ||
55 | } | ||
56 | ] | ||
57 | , streams = [] | ||
58 | , commands = | ||
59 | [ SetRenderTarget 0 | ||
60 | , ClearRenderTarget | ||
61 | [ ClearImage | ||
62 | { imageSemantic = Color , clearValue = VV4F (V4 1.0 0.0 0.0 0.5) } | ||
63 | ] | ||
64 | , SetProgram 0 | ||
65 | , SetRasterContext | ||
66 | (TriangleCtx CullNone PolygonFill NoOffset LastVertex) | ||
67 | , SetAccumulationContext | ||
68 | AccumulationContext | ||
69 | { accViewportName = Nothing | ||
70 | , accOperations = | ||
71 | [ ColorOp NoBlending (VV4B (V4 True True True True)) ] | ||
72 | } | ||
73 | , RenderSlot 0 | ||
74 | ] | ||
75 | } \ No newline at end of file | ||