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-rw-r--r--testdata/gfx03.out14
1 files changed, 7 insertions, 7 deletions
diff --git a/testdata/gfx03.out b/testdata/gfx03.out
index 10a9cdf3..1a963b9a 100644
--- a/testdata/gfx03.out
+++ b/testdata/gfx03.out
@@ -27,7 +27,7 @@ Pipeline
27 uniform mat4 MVP2 ; 27 uniform mat4 MVP2 ;
28 in vec3 vi1 ; 28 in vec3 vi1 ;
29 void main() { 29 void main() {
30 gl_Position = ( MVP2 ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); 30 gl_Position = (MVP2) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0));
31 } 31 }
32 32
33 """ 33 """
@@ -38,7 +38,7 @@ Pipeline
38 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} 38 vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}
39 out vec4 f0 ; 39 out vec4 f0 ;
40 void main() { 40 void main() {
41 f0 = vec4 ( 0.0,0.4,0.0,1.0 ); 41 f0 = vec4 (0.0,0.4,0.0,1.0);
42 } 42 }
43 43
44 """ 44 """
@@ -57,8 +57,8 @@ Pipeline
57 in vec3 vi1 ; 57 in vec3 vi1 ;
58 smooth out vec4 vo1 ; 58 smooth out vec4 vo1 ;
59 void main() { 59 void main() {
60 gl_Position = ( MVP2 ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); 60 gl_Position = (MVP2) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0));
61 vo1 = vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ); 61 vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0);
62 } 62 }
63 63
64 """ 64 """
@@ -70,7 +70,7 @@ Pipeline
70 smooth in vec4 vo1 ; 70 smooth in vec4 vo1 ;
71 out vec4 f0 ; 71 out vec4 f0 ;
72 void main() { 72 void main() {
73 f0 = ( vo1 ) + ( vec4 ( 1.0,1.4,1.0,0.6 ) ); 73 f0 = (vo1) + (vec4 (1.0,1.4,1.0,0.6));
74 } 74 }
75 75
76 """ 76 """
@@ -90,7 +90,7 @@ Pipeline
90 in vec4 vi1 ; 90 in vec4 vi1 ;
91 flat out vec4 vo1 ; 91 flat out vec4 vo1 ;
92 void main() { 92 void main() {
93 gl_Position = ( MVP ) * ( vi1 ); 93 gl_Position = (MVP) * (vi1);
94 vo1 = vi1; 94 vo1 = vi1;
95 } 95 }
96 96
@@ -103,7 +103,7 @@ Pipeline
103 flat in vec4 vo1 ; 103 flat in vec4 vo1 ;
104 out vec4 f0 ; 104 out vec4 f0 ;
105 void main() { 105 void main() {
106 f0 = ( vo1 ) * ( vec4 ( 1.0,1.4,1.0,0.6 ) ); 106 f0 = (vo1) * (vec4 (1.0,1.4,1.0,0.6));
107 } 107 }
108 108
109 """ 109 """