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-rw-r--r--testdata/helloWorld.out14
1 files changed, 10 insertions, 4 deletions
diff --git a/testdata/helloWorld.out b/testdata/helloWorld.out
index f54dc33f..696df8b5 100644
--- a/testdata/helloWorld.out
+++ b/testdata/helloWorld.out
@@ -24,17 +24,22 @@ Pipeline
24 , vertexShader = 24 , vertexShader =
25 """ 25 """
26 #version 330 core 26 #version 330 core
27 vec4 texture2D(sampler2D s,vec2 uv) { 27 vec4 texture2D(sampler2D s
28 ,vec2 uv) {
28 return texture(s,uv); 29 return texture(s,uv);
29 } 30 }
30 uniform mat4 MVP; 31 uniform mat4 MVP;
31 in vec4 vi1; 32 in vec4 vi1;
32 smooth out vec4 vo1; 33 smooth out vec4 vo1;
33 vec4 scale(float z0,vec4 z1) { 34 vec4 scale(float z0,vec4 z1) {
34 return (z1) * (vec4 (z0,z0,z0,1.0)); 35 return (z1) * (vec4 (z0
36 ,z0
37 ,z0
38 ,1.0));
35 } 39 }
36 void main() { 40 void main() {
37 gl_Position = scale (0.5,(MVP) * (vi1)); 41 gl_Position = scale (0.5
42 ,(MVP) * (vi1));
38 vo1 = vi1; 43 vo1 = vi1;
39 } 44 }
40 """ 45 """
@@ -42,7 +47,8 @@ Pipeline
42 , fragmentShader = 47 , fragmentShader =
43 """ 48 """
44 #version 330 core 49 #version 330 core
45 vec4 texture2D(sampler2D s,vec2 uv) { 50 vec4 texture2D(sampler2D s
51 ,vec2 uv) {
46 return texture(s,uv); 52 return texture(s,uv);
47 } 53 }
48 smooth in vec4 vo1; 54 smooth in vec4 vo1;