diff options
Diffstat (limited to 'testdata/reduce01.out')
-rw-r--r-- | testdata/reduce01.out | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/testdata/reduce01.out b/testdata/reduce01.out index 104994a2..e4a79e42 100644 --- a/testdata/reduce01.out +++ b/testdata/reduce01.out | |||
@@ -22,26 +22,28 @@ Pipeline | |||
22 | , vertexShader = | 22 | , vertexShader = |
23 | """ | 23 | """ |
24 | #version 330 core | 24 | #version 330 core |
25 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | 25 | vec4 texture2D(sampler2D s,vec2 uv) { |
26 | in vec4 vi1 ; | 26 | return texture(s,uv); |
27 | smooth out vec4 vo1 ; | 27 | } |
28 | in vec4 vi1; | ||
29 | smooth out vec4 vo1; | ||
28 | void main() { | 30 | void main() { |
29 | gl_Position = vi1; | 31 | gl_Position = vi1; |
30 | vo1 = vi1; | 32 | vo1 = vi1; |
31 | } | 33 | } |
32 | |||
33 | """ | 34 | """ |
34 | , geometryShader = Nothing | 35 | , geometryShader = Nothing |
35 | , fragmentShader = | 36 | , fragmentShader = |
36 | """ | 37 | """ |
37 | #version 330 core | 38 | #version 330 core |
38 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | 39 | vec4 texture2D(sampler2D s,vec2 uv) { |
39 | smooth in vec4 vo1 ; | 40 | return texture(s,uv); |
40 | out vec4 f0 ; | 41 | } |
42 | smooth in vec4 vo1; | ||
43 | out vec4 f0; | ||
41 | void main() { | 44 | void main() { |
42 | f0 = vo1; | 45 | f0 = vo1; |
43 | } | 46 | } |
44 | |||
45 | """ | 47 | """ |
46 | } | 48 | } |
47 | ] | 49 | ] |