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-rw-r--r--testdata/simple02.lc10
1 files changed, 5 insertions, 5 deletions
diff --git a/testdata/simple02.lc b/testdata/simple02.lc
index 68e163bd..e920e6c6 100644
--- a/testdata/simple02.lc
+++ b/testdata/simple02.lc
@@ -14,11 +14,11 @@ main = let
14 rasterCtx = TriangleCtx cull polyMode' NoOffset FirstVertex 14 rasterCtx = TriangleCtx cull polyMode' NoOffset FirstVertex
15 fragmentCtx = (DepthOp Less True, ColorOp blend (V4 True True True True)) 15 fragmentCtx = (DepthOp Less True, ColorOp blend (V4 True True True True))
16 modelViewProj = Uniform "MVP" :: Mat 4 4 Float 16 modelViewProj = Uniform "MVP" :: Mat 4 4 Float
17 vertexShader v = (PrimMulMatVec modelViewProj v, v) 17 vertexShader ((v)) = (PrimMulMatVec modelViewProj v, v)
18 vertexStream = fetch "stream4" Triangle (Attribute "position4" :: Vec 4 Float) 18 vertexStream = fetch "stream4" Triangle (Attribute "position4" :: ((Vec 4 Float)))
19 primitiveStream = mapPrimitives vertexShader vertexStream 19 primitiveStream = mapPrimitives vertexShader vertexStream
20 fragmentStream = rasterizePrimitives rasterCtx Smooth primitiveStream 20 fragmentStream = rasterizePrimitives rasterCtx ((Smooth)) primitiveStream
21 fragmentShader' = \v -> (V4 1.0 0.4 0.0 0.2) 21 fragmentShader' = \((v)) -> ((V4 1.0 0.4 0.0 0.2))
22 fragmentShader = \v -> (PrimMul v (V4 1.0 0.4 0.0 0.2)) 22 fragmentShader = \((v)) -> ((PrimMul v (V4 1.0 0.4 0.0 0.2)))
23 frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB 23 frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB
24 in ScreenOut frame 24 in ScreenOut frame