diff options
Diffstat (limited to 'testdata/uniformparam03.out')
-rw-r--r-- | testdata/uniformparam03.out | 76 |
1 files changed, 75 insertions, 1 deletions
diff --git a/testdata/uniformparam03.out b/testdata/uniformparam03.out index 6e07990d..ed04ce62 100644 --- a/testdata/uniformparam03.out +++ b/testdata/uniformparam03.out | |||
@@ -1 +1,75 @@ | |||
1 | Pipeline {info = "generated by lambdcube-compiler 0.5.0.0", backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [("MVP",M44F)], programStreams = fromList [("vi1",Parameter {name = "position4", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform mat4 MVP ;\nin vec4 vi1 ;\nflat out vec4 vo1 ;\nvoid main() {\ngl_Position = ( MVP ) * ( vi1 );\nvo1 = vi1;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nflat in vec4 vo1 ;\nout vec4 f0 ;\nvoid main() {\nf0 = vo1;\n}\n"}], slots = [Slot {slotName = "stream4", slotStreams = fromList [("position4",V4F)], slotUniforms = fromList [("MVP",M44F)], slotPrimitive = Lines, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 0.5 0.0 0.4 1.0)}],SetProgram 0,SetRasterContext (LineCtx 1.0 LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file | 1 | Pipeline |
2 | { info = "generated by lambdcube-compiler 0.5.0.0" | ||
3 | , backend = OpenGL33 | ||
4 | , textures = [] | ||
5 | , samplers = [] | ||
6 | , targets = | ||
7 | [ RenderTarget | ||
8 | { renderTargets = | ||
9 | [ TargetItem | ||
10 | { targetSemantic = Color , targetRef = Just (Framebuffer Color) } | ||
11 | ] | ||
12 | } | ||
13 | ] | ||
14 | , programs = | ||
15 | [ Program | ||
16 | { programUniforms = fromList [ ( "MVP" , M44F ) ] | ||
17 | , programStreams = | ||
18 | fromList | ||
19 | [ ( "vi1" , Parameter { name = "position4" , ty = V4F } ) ] | ||
20 | , programInTextures = fromList [] | ||
21 | , programOutput = [ Parameter { name = "f0" , ty = V4F } ] | ||
22 | , vertexShader = | ||
23 | """ | ||
24 | #version 330 core | ||
25 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
26 | uniform mat4 MVP ; | ||
27 | in vec4 vi1 ; | ||
28 | flat out vec4 vo1 ; | ||
29 | void main() { | ||
30 | gl_Position = ( MVP ) * ( vi1 ); | ||
31 | vo1 = vi1; | ||
32 | } | ||
33 | |||
34 | """ | ||
35 | , geometryShader = Nothing | ||
36 | , fragmentShader = | ||
37 | """ | ||
38 | #version 330 core | ||
39 | vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} | ||
40 | flat in vec4 vo1 ; | ||
41 | out vec4 f0 ; | ||
42 | void main() { | ||
43 | f0 = vo1; | ||
44 | } | ||
45 | |||
46 | """ | ||
47 | } | ||
48 | ] | ||
49 | , slots = | ||
50 | [ Slot | ||
51 | { slotName = "stream4" | ||
52 | , slotStreams = fromList [ ( "position4" , V4F ) ] | ||
53 | , slotUniforms = fromList [ ( "MVP" , M44F ) ] | ||
54 | , slotPrimitive = Lines | ||
55 | , slotPrograms = [ 0 ] | ||
56 | } | ||
57 | ] | ||
58 | , streams = [] | ||
59 | , commands = | ||
60 | [ SetRenderTarget 0 | ||
61 | , ClearRenderTarget | ||
62 | [ ClearImage | ||
63 | { imageSemantic = Color , clearValue = VV4F (V4 0.5 0.0 0.4 1.0) } | ||
64 | ] | ||
65 | , SetProgram 0 | ||
66 | , SetRasterContext (LineCtx 1.0 LastVertex) | ||
67 | , SetAccumulationContext | ||
68 | AccumulationContext | ||
69 | { accViewportName = Nothing | ||
70 | , accOperations = | ||
71 | [ ColorOp NoBlending (VV4B (V4 True True True True)) ] | ||
72 | } | ||
73 | , RenderSlot 0 | ||
74 | ] | ||
75 | } \ No newline at end of file | ||