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CoreToGLSL.hs
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Author
2015-09-02
add pattern match compilation; TODO: fix GADT pattern match typing
Péter Diviánszky
2015-06-01
add texture2D compatibility function to GL33 backend
Csaba Hruska
2015-05-31
implement reduction for PrimIfThenElse
Csaba Hruska
2015-05-31
support samplers in GLSL codegen
Csaba Hruska
2015-05-30
work on texture support
Csaba Hruska
2015-05-30
change uniform and vertex attribute definition syntax
Csaba Hruska
2015-05-29
get rid of redundant vector constuctors
Csaba Hruska
2015-05-29
add some temp primitives to GLSL codegen
Csaba Hruska
2015-05-27
codegen for 2,3,4 dimensional vectors and matrices
Csaba Hruska
2015-05-25
replace PrimV3FToV4F with v3FToV4F utility function
Csaba Hruska
2015-05-25
add support for if then else
Csaba Hruska
2015-05-25
implement codegen for swizzing
Csaba Hruska
2015-05-25
ident mangle function
Csaba Hruska
2015-05-25
add some not implemented messages
Csaba Hruska
2015-05-25
fix monad name
Csaba Hruska
2015-05-24
minor refactor: add type signatures
Csaba Hruska
2015-05-23
refactoring
Péter Diviánszky
2015-05-20
work on primitive reduction
Péter Diviánszky
2015-05-18
support glsl codegen for multiple backend
Csaba Hruska
2015-05-18
first time compiled pipeline for Graphics.lc
Péter Diviánszky
2015-05-18
bigger refactoring & bugfix
Péter Diviánszky
2015-05-18
refactoring
Péter Diviánszky
2015-05-18
refactoring
Péter Diviánszky
2015-05-18
huge refactoring of type checking (work in progress)
Péter Diviánszky
2015-05-18
switch to parsec
Csaba Hruska
2015-05-18
strip dependencies
Csaba Hruska
2015-05-18
support for tuple input in vertex/fragment shader
Csaba Hruska
2015-05-18
support multiple stream input type
Csaba Hruska
2015-05-18
add temp prim fun PrimV3FToV4F
Csaba Hruska
2015-05-18
more robust glsl codegen
Csaba Hruska
2015-05-18
fix
Csaba Hruska
2015-05-18
support fragment shader without input
Csaba Hruska
2015-05-18
fix uniformparam03
Péter Diviánszky
2015-05-18
support fragment shaders witout color output
Csaba Hruska
2015-05-18
gen type for void
Csaba Hruska
2015-05-18
codegen for FragmentOut
Csaba Hruska
2015-05-18
improved gfx03 test
Csaba Hruska
2015-05-18
fix: glsl codegen handles basic pvars
Csaba Hruska
2015-05-18
add more primfuns
Csaba Hruska
2015-05-18
fix
Csaba Hruska
2015-05-18
port to JuicyPixels (due to GHC 7.10)
Csaba Hruska
2015-05-18
add support for some primitive functions
Csaba Hruska
2015-05-18
work on IR compiler
Csaba Hruska
2015-05-18
work on GLSL codegen
Csaba Hruska
2015-05-18
start work on GLSL codegen
Csaba Hruska