Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-25 | better info handling | Péter Diviánszky | |
2016-02-25 | cleanup test cases | Péter Diviánszky | |
2016-02-24 | tweak namespace handling | Péter Diviánszky | |
2016-02-23 | simplify namespace handling | Péter Diviánszky | |
2016-02-23 | tweak maxDB | Péter Diviánszky | |
2016-02-22 | tweak name ticking | Péter Diviánszky | |
2016-02-22 | refactoring: use less setSI | Péter Diviánszky | |
2016-02-22 | rename: fetch_ --> fetch; fetchArrays_ --> fetchArrays | Péter Diviánszky | |
2016-02-22 | fix: preCompile | Csaba Hruska | |
2016-02-22 | fix webgl constant decl code gen | Péter Diviánszky | |
2016-02-22 | fix fragment shader code gen on webgl | Péter Diviánszky | |
2016-02-22 | refactoring | Péter Diviánszky | |
2016-02-20 | fix typo & refactoring | Péter Diviánszky | |
2016-02-19 | don't show irrelevant parameters in shader function names | Péter Diviánszky | |
2016-02-19 | apply hidden parameters on shader functions; fixes #6 | Péter Diviánszky | |
2016-02-19 | refactoring | Péter Diviánszky | |
2016-02-19 | names have identifiers | Péter Diviánszky | |
2016-02-19 | speedup: tweak max de bruijn handling | Péter Diviánszky | |
2016-02-19 | tuples are heterogeneous lists | Péter Diviánszky | |
2016-02-18 | refactoring | Péter Diviánszky | |
2016-02-18 | inline uniform variables | Péter Diviánszky | |
2016-02-18 | support local pattern matching functions and local recursive functions | Péter Diviánszky | |
2016-02-17 | better path handling | Péter Diviánszky | |
2016-02-17 | reuse identical shader programs | Péter Diviánszky | |
2016-02-16 | generate functions in shaders | Péter Diviánszky | |
2016-02-16 | refactoring | Péter Diviánszky | |
2016-02-16 | eliminate FixLabel, performance is back at previous level | Péter Diviánszky | |
2016-02-15 | show trace only on demand | Péter Diviánszky | |
2016-02-15 | refactoring | Péter Diviánszky | |
2016-02-15 | remove main modules from module cache | Péter Diviánszky | |
2016-02-15 | put trace info in .out files | Péter Diviánszky | |
2016-02-14 | refactoring: use less withRange | Péter Diviánszky | |
2016-02-14 | refactoring | Péter Diviánszky | |
2016-02-14 | refactoring | Péter Diviánszky | |
2016-02-14 | refactoring | Péter Diviánszky | |
2016-02-14 | more lines in generated shader code | Péter Diviánszky | |
2016-02-14 | use less space in generated shaders | Péter Diviánszky | |
2016-02-14 | try to remove FixLabel | Péter Diviánszky | |
2016-02-14 | pretty print pipelines in .out files | Péter Diviánszky | |
2016-02-13 | use different kinf of infos | Péter Diviánszky | |
2016-02-13 | fix missing fragment shader code generation | Péter Diviánszky | |
2016-02-13 | add structure to error messages | Péter Diviánszky | |
2016-02-13 | refactoring (use infer monad) | Péter Diviánszky | |
2016-02-13 | fix vertex shader output codegen | Csaba Hruska | |
2016-02-12 | refactoring | Péter Diviánszky | |
2016-02-12 | refactoring | Péter Diviánszky | |
2016-02-12 | refactoring (use RWS) | Péter Diviánszky | |
2016-02-12 | fix arbitrary instance | Péter Diviánszky | |
2016-02-12 | switch to megaparsec | Péter Diviánszky | |
2016-02-11 | Revert "temporarily ignore also RecLC" | Péter Diviánszky | |
This reverts commit f32fa17c17f07c7aecf402b8eb1229fe5ed3dfc5. |