Age | Commit message (Expand) | Author |
---|---|---|
2016-02-29 | fix haddock build | Péter Diviánszky |
2016-02-29 | renames | Péter Diviánszky |
2016-02-29 | remove more hacks | Péter Diviánszky |
2016-02-29 | remove hacks | Péter Diviánszky |
2016-02-29 | remove a hack | Péter Diviánszky |
2016-02-29 | dependency change: pretty-compact --> wl-pprint | Péter Diviánszky |
2016-02-26 | show more error ranges | Péter Diviánszky |
2016-02-26 | bugfixes | Péter Diviánszky |
2016-02-25 | better info handling | Péter Diviánszky |
2016-02-25 | cleanup test cases | Péter Diviánszky |
2016-02-24 | tweak namespace handling | Péter Diviánszky |
2016-02-23 | simplify namespace handling | Péter Diviánszky |
2016-02-23 | tweak maxDB | Péter Diviánszky |
2016-02-22 | tweak name ticking | Péter Diviánszky |
2016-02-22 | refactoring: use less setSI | Péter Diviánszky |
2016-02-22 | rename: fetch_ --> fetch; fetchArrays_ --> fetchArrays | Péter Diviánszky |
2016-02-22 | fix: preCompile | Csaba Hruska |
2016-02-22 | fix webgl constant decl code gen | Péter Diviánszky |
2016-02-22 | fix fragment shader code gen on webgl | Péter Diviánszky |
2016-02-22 | refactoring | Péter Diviánszky |
2016-02-20 | fix typo & refactoring | Péter Diviánszky |
2016-02-19 | don't show irrelevant parameters in shader function names | Péter Diviánszky |
2016-02-19 | apply hidden parameters on shader functions; fixes #6 | Péter Diviánszky |
2016-02-19 | refactoring | Péter Diviánszky |
2016-02-19 | names have identifiers | Péter Diviánszky |
2016-02-19 | speedup: tweak max de bruijn handling | Péter Diviánszky |
2016-02-19 | tuples are heterogeneous lists | Péter Diviánszky |
2016-02-18 | refactoring | Péter Diviánszky |
2016-02-18 | inline uniform variables | Péter Diviánszky |
2016-02-18 | support local pattern matching functions and local recursive functions | Péter Diviánszky |
2016-02-17 | better path handling | Péter Diviánszky |
2016-02-17 | reuse identical shader programs | Péter Diviánszky |
2016-02-16 | generate functions in shaders | Péter Diviánszky |
2016-02-16 | refactoring | Péter Diviánszky |
2016-02-16 | eliminate FixLabel, performance is back at previous level | Péter Diviánszky |
2016-02-15 | show trace only on demand | Péter Diviánszky |
2016-02-15 | refactoring | Péter Diviánszky |
2016-02-15 | remove main modules from module cache | Péter Diviánszky |
2016-02-15 | put trace info in .out files | Péter Diviánszky |
2016-02-14 | refactoring: use less withRange | Péter Diviánszky |
2016-02-14 | refactoring | Péter Diviánszky |
2016-02-14 | refactoring | Péter Diviánszky |
2016-02-14 | refactoring | Péter Diviánszky |
2016-02-14 | more lines in generated shader code | Péter Diviánszky |
2016-02-14 | use less space in generated shaders | Péter Diviánszky |
2016-02-14 | try to remove FixLabel | Péter Diviánszky |
2016-02-14 | pretty print pipelines in .out files | Péter Diviánszky |
2016-02-13 | use different kinf of infos | Péter Diviánszky |
2016-02-13 | fix missing fragment shader code generation | Péter Diviánszky |
2016-02-13 | add structure to error messages | Péter Diviánszky |