Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-26 | fix build | Péter Diviánszky | |
2016-02-20 | fix typo & refactoring | Péter Diviánszky | |
2016-02-19 | don't show irrelevant parameters in shader function names | Péter Diviánszky | |
2016-02-19 | apply hidden parameters on shader functions; fixes #6 | Péter Diviánszky | |
2016-02-18 | inline uniform variables | Péter Diviánszky | |
2016-02-16 | generate functions in shaders | Péter Diviánszky | |
2016-02-16 | eliminate FixLabel, performance is back at previous level | Péter Diviánszky | |
2016-02-11 | temporarily ignore also RecLC (right) | Péter Diviánszky | |
2016-02-11 | Revert "temporarily ignore also RecLC" | Péter Diviánszky | |
This reverts commit f32fa17c17f07c7aecf402b8eb1229fe5ed3dfc5. | |||
2016-02-11 | temporarily ignore also RecLC | Péter Diviánszky | |
2016-02-10 | don't generate dead code | Péter Diviánszky | |
2016-02-10 | refactored uniform collecting | Péter Diviánszky | |
2016-02-10 | eliminate all Var and Pat names | Péter Diviánszky | |
2016-02-10 | uniform name generation | Péter Diviánszky | |
2016-02-10 | simplification | Péter Diviánszky | |
2016-02-09 | begin to refactor CoreToIR.hs: use de bruijn indices & reordering | Péter Diviánszky | |
2016-02-08 | refactor label handling | Péter Diviánszky | |
2016-02-08 | update out files | Csaba Hruska | |
2016-02-05 | refactor Builtins.lc | Péter Diviánszky | |
2016-02-05 | bugfix | Péter Diviánszky | |