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AgeCommit message (Expand)Author
2016-02-22rename zeroComp --> zero; oneComp --> onePéter Diviánszky
2016-02-22refactoringPéter Diviánszky
2016-02-20fix typo & refactoringPéter Diviánszky
2016-02-19don't show irrelevant parameters in shader function namesPéter Diviánszky
2016-02-19apply hidden parameters on shader functions; fixes #6Péter Diviánszky
2016-02-19speedup: tweak max de bruijn handlingPéter Diviánszky
2016-02-19tuples are heterogeneous listsPéter Diviánszky
2016-02-18refactoringPéter Diviánszky
2016-02-18new testCsaba Hruska
2016-02-18inline uniform variablesPéter Diviánszky
2016-02-18support local pattern matching functions and local recursive functionsPéter Diviánszky
2016-02-17work on performance comparison toolCsaba Hruska
2016-02-17add new test, extend InterpolatedType in BuiltinsCsaba Hruska
2016-02-17better path handlingPéter Diviánszky
2016-02-17reuse identical shader programsPéter Diviánszky
2016-02-16add missing .out filesPéter Diviánszky
2016-02-16generate functions in shadersPéter Diviánszky
2016-02-16eliminate FixLabel, performance is back at previous levelPéter Diviánszky
2016-02-15show trace only on demandPéter Diviánszky
2016-02-15refactoringPéter Diviánszky
2016-02-15put trace info in .out filesPéter Diviánszky
2016-02-15add testCsaba Hruska
2016-02-15add testCsaba Hruska
2016-02-14refactoring: use less withRangePéter Diviánszky
2016-02-14update .out filePéter Diviánszky
2016-02-14fix buildPéter Diviánszky
2016-02-14refactoringPéter Diviánszky
2016-02-14more lines in generated shader codePéter Diviánszky
2016-02-14use less space in generated shadersPéter Diviánszky
2016-02-14pretty print pipelines in .out filesPéter Diviánszky
2016-02-13use different kinf of infosPéter Diviánszky
2016-02-13update .out filesPéter Diviánszky
2016-02-13add structure to error messagesPéter Diviánszky
2016-02-13fix vertex shader output codegenCsaba Hruska
2016-02-12update out filesCsaba Hruska
2016-02-12Material.lc: caSort - switch to floatCsaba Hruska
2016-02-12switch to megaparsecPéter Diviánszky
2016-02-11temporarily ignore also RecLC (right)Péter Diviánszky
2016-02-11Revert "temporarily ignore also RecLC"Péter Diviánszky
2016-02-11temporarily ignore also RecLCPéter Diviánszky
2016-02-11temporarily ignore space consuming examplesPéter Diviánszky
2016-02-11adjust Graphics.lcCsaba Hruska
2016-02-10update .out filePéter Diviánszky
2016-02-10don't generate dead codePéter Diviánszky
2016-02-10refactored uniform collectingPéter Diviánszky
2016-02-10eliminate all Var and Pat namesPéter Diviánszky
2016-02-10uniform name generationPéter Diviánszky
2016-02-10simplificationPéter Diviánszky
2016-02-10refactoring: genGLSLSubst --> genGLSLPéter Diviánszky
2016-02-10refactor CoreToIR GLSL code generatorPéter Diviánszky