index
:
lambdacube-compiler.git
master
sigs
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
testdata
Age
Commit message (
Expand
)
Author
2016-02-26
remove MVP from LambdaCube2 example
Csaba Hruska
2016-02-26
more accurate pi value
Csaba Hruska
2016-02-26
add perspective to prelude
Csaba Hruska
2016-02-25
cleanup test cases
Péter Diviánszky
2016-02-25
do not wire-in ignoring .ignore tests
Péter Diviánszky
2016-02-24
tweak namespace handling
Péter Diviánszky
2016-02-23
simplify namespace handling
Péter Diviánszky
2016-02-22
fix Graphics.lc
Péter Diviánszky
2016-02-22
tweak name ticking
Péter Diviánszky
2016-02-22
refactoring
Péter Diviánszky
2016-02-22
rename: fetch_ --> fetch; fetchArrays_ --> fetchArrays
Péter Diviánszky
2016-02-22
update out
Csaba Hruska
2016-02-22
adjust heartbeat example
Csaba Hruska
2016-02-22
fix webgl constant decl code gen
Péter Diviánszky
2016-02-22
rename zeroComp --> zero; oneComp --> one
Péter Diviánszky
2016-02-22
refactoring
Péter Diviánszky
2016-02-20
fix typo & refactoring
Péter Diviánszky
2016-02-19
don't show irrelevant parameters in shader function names
Péter Diviánszky
2016-02-19
apply hidden parameters on shader functions; fixes #6
Péter Diviánszky
2016-02-19
speedup: tweak max de bruijn handling
Péter Diviánszky
2016-02-19
tuples are heterogeneous lists
Péter Diviánszky
2016-02-18
refactoring
Péter Diviánszky
2016-02-18
new test
Csaba Hruska
2016-02-18
inline uniform variables
Péter Diviánszky
2016-02-18
support local pattern matching functions and local recursive functions
Péter Diviánszky
2016-02-17
work on performance comparison tool
Csaba Hruska
2016-02-17
add new test, extend InterpolatedType in Builtins
Csaba Hruska
2016-02-17
better path handling
Péter Diviánszky
2016-02-17
reuse identical shader programs
Péter Diviánszky
2016-02-16
add missing .out files
Péter Diviánszky
2016-02-16
generate functions in shaders
Péter Diviánszky
2016-02-16
eliminate FixLabel, performance is back at previous level
Péter Diviánszky
2016-02-15
show trace only on demand
Péter Diviánszky
2016-02-15
refactoring
Péter Diviánszky
2016-02-15
put trace info in .out files
Péter Diviánszky
2016-02-15
add test
Csaba Hruska
2016-02-15
add test
Csaba Hruska
2016-02-14
refactoring: use less withRange
Péter Diviánszky
2016-02-14
update .out file
Péter Diviánszky
2016-02-14
fix build
Péter Diviánszky
2016-02-14
refactoring
Péter Diviánszky
2016-02-14
more lines in generated shader code
Péter Diviánszky
2016-02-14
use less space in generated shaders
Péter Diviánszky
2016-02-14
pretty print pipelines in .out files
Péter Diviánszky
2016-02-13
use different kinf of infos
Péter Diviánszky
2016-02-13
update .out files
Péter Diviánszky
2016-02-13
add structure to error messages
Péter Diviánszky
2016-02-13
fix vertex shader output codegen
Csaba Hruska
2016-02-12
update out files
Csaba Hruska
2016-02-12
Material.lc: caSort - switch to float
Csaba Hruska
[next]