From f2fa7476f0c19bb374c24324edda110333288926 Mon Sep 17 00:00:00 2001 From: Péter Diviánszky Date: Sun, 14 Feb 2016 11:40:34 +0100 Subject: use less space in generated shaders --- testdata/HyperbolicParaboloic.out | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'testdata/HyperbolicParaboloic.out') diff --git a/testdata/HyperbolicParaboloic.out b/testdata/HyperbolicParaboloic.out index b6de88a6..43104893 100644 --- a/testdata/HyperbolicParaboloic.out +++ b/testdata/HyperbolicParaboloic.out @@ -31,8 +31,8 @@ Pipeline in vec3 vi1 ; smooth out vec4 vo1 ; void main() { - gl_Position = ( ( MVP ) * ( vec4 ( ( ( Mouse ).y ) * ( ( vi1 ).x ),( ( ( 0.5 ) * ( ( Mouse ).x ) ) * ( ( vi1 ).x ) ) * ( ( vi1 ).y ),( ( Mouse ).y ) * ( ( vi1 ).y ),1.0 ) ) ) * ( vec4 ( 0.1,0.1,0.1,1.0 ) ); - vo1 = vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ); + gl_Position = ((MVP) * (vec4 (((Mouse).y) * ((vi1).x),(((0.5) * ((Mouse).x)) * ((vi1).x)) * ((vi1).y),((Mouse).y) * ((vi1).y),1.0))) * (vec4 (0.1,0.1,0.1,1.0)); + vo1 = vec4 ((vi1).x,(vi1).y,(vi1).z,1.0); } """ -- cgit v1.2.3