From 4b8d586412b024f24121e00c8ce0f2bc3eb53234 Mon Sep 17 00:00:00 2001 From: Péter Diviánszky Date: Sun, 14 Feb 2016 11:28:53 +0100 Subject: pretty print pipelines in .out files --- testdata/example07.out | 82 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 81 insertions(+), 1 deletion(-) (limited to 'testdata/example07.out') diff --git a/testdata/example07.out b/testdata/example07.out index 372e159e..92b622d0 100644 --- a/testdata/example07.out +++ b/testdata/example07.out @@ -1 +1,81 @@ -Pipeline {info = "generated by lambdcube-compiler 0.5.0.0", backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Depth, targetRef = Just (Framebuffer Depth)},TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [("MVP",M44F)], programStreams = fromList [("vi1",Parameter {name = "position4", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform mat4 MVP ;\nin vec4 vi1 ;\nsmooth out vec4 vo1 ;\nvoid main() {\ngl_Position = ( ( MVP ) * ( vi1 ) ) * ( vec4 ( 0.5,0.5,0.5,1.0 ) );\nvo1 = vi1;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 vo1 ;\nout vec4 f0 ;\nvoid main() {\nf0 = ( ( vo1 ).x ) < ( 0.5 ) ? vec4 ( 0.0,0.0,1.0,1.0 ) : vec4 ( 1.0,0.0,0.0,1.0 );\n}\n"}], slots = [Slot {slotName = "stream4", slotStreams = fromList [("position4",V4F)], slotUniforms = fromList [("MVP",M44F)], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Depth, clearValue = VFloat 1000.0},ClearImage {imageSemantic = Color, clearValue = VV4F (V4 0.1 0.0 0.2 1.0)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [DepthOp Less True,ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file +Pipeline + { info = "generated by lambdcube-compiler 0.5.0.0" + , backend = OpenGL33 + , textures = [] + , samplers = [] + , targets = + [ RenderTarget + { renderTargets = + [ TargetItem + { targetSemantic = Depth , targetRef = Just (Framebuffer Depth) } + , TargetItem + { targetSemantic = Color , targetRef = Just (Framebuffer Color) } + ] + } + ] + , programs = + [ Program + { programUniforms = fromList [ ( "MVP" , M44F ) ] + , programStreams = + fromList + [ ( "vi1" , Parameter { name = "position4" , ty = V4F } ) ] + , programInTextures = fromList [] + , programOutput = [ Parameter { name = "f0" , ty = V4F } ] + , vertexShader = + """ + #version 330 core + vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} + uniform mat4 MVP ; + in vec4 vi1 ; + smooth out vec4 vo1 ; + void main() { + gl_Position = ( ( MVP ) * ( vi1 ) ) * ( vec4 ( 0.5,0.5,0.5,1.0 ) ); + vo1 = vi1; + } + + """ + , geometryShader = Nothing + , fragmentShader = + """ + #version 330 core + vec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);} + smooth in vec4 vo1 ; + out vec4 f0 ; + void main() { + f0 = ( ( vo1 ).x ) < ( 0.5 ) ? vec4 ( 0.0,0.0,1.0,1.0 ) : vec4 ( 1.0,0.0,0.0,1.0 ); + } + + """ + } + ] + , slots = + [ Slot + { slotName = "stream4" + , slotStreams = fromList [ ( "position4" , V4F ) ] + , slotUniforms = fromList [ ( "MVP" , M44F ) ] + , slotPrimitive = Triangles + , slotPrograms = [ 0 ] + } + ] + , streams = [] + , commands = + [ SetRenderTarget 0 + , ClearRenderTarget + [ ClearImage { imageSemantic = Depth , clearValue = VFloat 1000.0 } + , ClearImage + { imageSemantic = Color , clearValue = VV4F (V4 0.1 0.0 0.2 1.0) } + ] + , SetProgram 0 + , SetRasterContext + (TriangleCtx CullNone PolygonFill NoOffset LastVertex) + , SetAccumulationContext + AccumulationContext + { accViewportName = Nothing + , accOperations = + [ DepthOp Less True + , ColorOp NoBlending (VV4B (V4 True True True True)) + ] + } + , RenderSlot 0 + ] + } \ No newline at end of file -- cgit v1.2.3