From cb69693769ebfcdac605c90f38a20c788b08eaf3 Mon Sep 17 00:00:00 2001 From: Csaba Hruska Date: Tue, 19 Jan 2016 15:59:35 +0100 Subject: normalise paths and fix self export handling --- testdata/fragment07let.out | 1 + 1 file changed, 1 insertion(+) create mode 100644 testdata/fragment07let.out (limited to 'testdata/fragment07let.out') diff --git a/testdata/fragment07let.out b/testdata/fragment07let.out new file mode 100644 index 00000000..88146662 --- /dev/null +++ b/testdata/fragment07let.out @@ -0,0 +1 @@ +Pipeline {backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [Program {programUniforms = fromList [], programStreams = fromList [("s1",Parameter {name = "position", ty = V4F})], programInTextures = fromList [], programOutput = [Parameter {name = "f0", ty = V4F}], vertexShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nin vec4 s1 ;\nsmooth out vec4 v0 ;\nvoid main() {\nv0 = s1;\ngl_Position = s1;\ngl_PointSize = 1.0;\n}\n", geometryShader = Nothing, fragmentShader = "#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nsmooth in vec4 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = sin ( sin ( v0 ) );\n}\n"}], slots = [Slot {slotName = "quad", slotStreams = fromList [("position",V4F)], slotUniforms = fromList [], slotPrimitive = Triangles, slotPrograms = [0]}], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 0.0 0.0 0.5)}],SetProgram 0,SetRasterContext (TriangleCtx CullNone PolygonFill NoOffset LastVertex),SetAccumulationContext (AccumulationContext {accViewportName = Nothing, accOperations = [ColorOp NoBlending (VV4B (V4 True True True True))]}),RenderSlot 0]} \ No newline at end of file -- cgit v1.2.3