From f2fa7476f0c19bb374c24324edda110333288926 Mon Sep 17 00:00:00 2001 From: Péter Diviánszky Date: Sun, 14 Feb 2016 11:40:34 +0100 Subject: use less space in generated shaders --- testdata/simple03.out | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'testdata/simple03.out') diff --git a/testdata/simple03.out b/testdata/simple03.out index 8457ebe2..e72073e3 100644 --- a/testdata/simple03.out +++ b/testdata/simple03.out @@ -32,8 +32,8 @@ Pipeline in vec3 vi2 ; smooth out vec4 vo1 ; void main() { - gl_Position = ( viewProj ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); - vo1 = vec4 ( ( vi2 ).x,( vi2 ).y,( vi2 ).z,1.0 ); + gl_Position = (viewProj) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0)); + vo1 = vec4 ((vi2).x,(vi2).y,(vi2).z,1.0); } """ @@ -45,7 +45,7 @@ Pipeline smooth in vec4 vo1 ; out vec4 f0 ; void main() { - f0 = vec4 ( 1.0,1.0,1.0,1.0 ); + f0 = vec4 (1.0,1.0,1.0,1.0); } """ @@ -68,8 +68,8 @@ Pipeline in vec3 vi2 ; smooth out vec4 vo1 ; void main() { - gl_Position = ( viewProj ) * ( vec4 ( ( vi1 ).x,( vi1 ).y,( vi1 ).z,1.0 ) ); - vo1 = vec4 ( ( vi2 ).x,( vi2 ).y,( vi2 ).z,1.0 ); + gl_Position = (viewProj) * (vec4 ((vi1).x,(vi1).y,(vi1).z,1.0)); + vo1 = vec4 ((vi2).x,(vi2).y,(vi2).z,1.0); } """ -- cgit v1.2.3