lineVertexStream = fetchArrays ((concat $ [[V3 i (-3.0) 0.0, V3 i 3.0 0.0] | i <- [(-5.0)..5.0] ])) clear = FrameBuffer $ (DepthImage @1 1000, ColorImage @1 white) -- ... lines = LineCtx 1.0 LastVertex colorFragmentCtx = (DepthOp Less True, ColorOp NoBlending (V4 True True True True)) m = Uniform "Mouse" :: Vec 2 Float rasterizeWith = rasterizePrimitives mapFragments22 s fs = accumulate colorFragmentCtx (\((a)) -> ((fs a))) s clear transform s f = mapPrimitives (\((p)) -> let v = v3FToV4F p in (f v, v)) s trans :: Vec 4 Float -> Vec 4 Float trans (V4 x y _ _) = V4 (k * sin (s * x + r * y)) y (k * cos (s * x + r * y)) 1.0 where k = 2 * m%y s = 0.7 r = m%x rotate' v = (Uniform "MVP" :: Mat 4 4 Float) *. v main = lineVertexStream `transform` ((scale 0.1 . rotate') . trans) & rasterizeWith lines ((Smooth)) `mapFragments22` id & ScreenOut