main = let emptyFB = FrameBuffer ((colorImage1 (V4 0.0 0.0 0.4 1.0)) rasterCtx = TriangleCtx CullNone PolygonFill NoOffset LastVertex colorOp = ColorOp NoBlending (V4 True True True True) fragmentCtx = ((colorOp)) vertexShader ((v)) = (v%xyz, v) vertexStream = fetch "stream" (Attribute "position" :: ((Vec 4 Float))) primitiveStream = mapPrimitives vertexShader vertexStream fragmentStream = rasterizePrimitives rasterCtx ((Smooth)) primitiveStream fragmentShader = \((v)) -> (V4 1.0 0.0 0.0 1.0) frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB in ScreenOut frame