makeFrame (time :: Float) (vertexstream :: PrimitiveStream Triangle ((Vec 4 Float))) = imageFrame (emptyDepthImage 1, emptyColorImage navy) `overlay` fragments where projmat = perspective 0.1 100.0 (30 * pi / 180) 1.0 .*. lookat (V3 3.0 1.3 0.3) (V3 0.0 0.0 0.0) (V3 0.0 1.0 0.0) .*. rotMatrixY (pi / 24.0 * time) fragments = vertexstream & mapPrimitives (\((x)) -> (scale 0.5 (projmat *. x), x)) & rasterizePrimitives (TriangleCtx CullNone PolygonFill NoOffset LastVertex) ((Smooth)) & accumulateWith (DepthOp Less True, ColorOp NoBlending (V4 True True True True)) main = renderFrame $ makeFrame (Uniform "Time") (fetch "stream4" ((Attribute "position4")))