tetrahedron = [ V3 0 0 0, V3 1 0 0, V3 0 1 0 , V3 1 0 0, V3 0 1 0, V3 0 0 1 , V3 0 1 0, V3 0 0 1, V3 0 0 0 , V3 0 0 1, V3 0 0 0, V3 1 0 0 ] f x = (x + sin x + sin (1.1 * x)) `mod` 4 * 2 makeFrame (time :: Float) (vertexstream :: PrimitiveStream Triangle ((Vec 4 Float))) = imageFrame (emptyDepthImage 1, emptyColorImage navy) `overlay` accumulablefragments where projmat = perspective 0.1 100.0 (30 * pi / 180) 1.0 .*. lookat (V3 3.0 1.3 0.3) (V3 0.0 0.0 0.0) (V3 0.0 1.0 0.0) .*. rotMatrixY (pi / 24.0 * time) accumulablefragments = vertexstream & mapPrimitives (\((x)) -> (scale 0.5 (projmat *. x), x)) & rasterizePrimitives (TriangleCtx CullNone PolygonFill NoOffset LastVertex) ((Smooth)) & filterFragments (\((x)) -> True) & mapFragments (\((x)) -> (((rotMatrixZ time *. rotMatrixY time *. x) *! f time))) & accumulateWith (DepthOp Less True, ColorOp NoBlending (V4 True True True True)) main = renderFrame $ makeFrame (Uniform "Time") tetrahedronStream tetrahedronStream = fetchArrays ((map (\v -> V4 v%x v%y v%z 1) tetrahedron))