Pipeline { info = "" , backend = OpenGL33 , textures = [] , samplers = [] , targets = [ RenderTarget { renderTargets = [ TargetItem { targetSemantic = Color , targetRef = Just (Framebuffer Color) } , TargetItem { targetSemantic = Color , targetRef = Just (Framebuffer Color) } , TargetItem { targetSemantic = Color , targetRef = Just (Framebuffer Color) } ] } ] , programs = [] , slots = [] , streams = [] , commands = [ SetRenderTarget 0 , ClearRenderTarget [ ClearImage { imageSemantic = Color , clearValue = VV4F (V4 0.0 0.0 0.4 1.0) } , ClearImage { imageSemantic = Color , clearValue = VV4F (V4 1.0 1.0 1.0 1.0) } , ClearImage { imageSemantic = Color , clearValue = VFloat 1.0 } ] ] }