makeFrame (projmat :: Mat 4 4 Float) (prims :: PrimitiveStream Triangle ((Vec 4 Float))) = imageFrame (emptyDepthImage 1000, emptyColorImage navy) `overlay` prims & mapPrimitives (\((x)) -> (scale 0.5 $ projmat *. x, x)) & rasterizePrimitives (TriangleCtx CullNone PolygonFill NoOffset LastVertex) ((Smooth)) & filterFragments (\_ -> True) & mapFragments (\((x)) -> ((x))) & accumulateWith ({-defaultFragOp @(Depth Float) @_ -}DepthOp Less True, ColorOp NoBlending (V4 True True True True)) main = renderFrame $ makeFrame (Uniform "MVP") (fetch "stream4" ((Attribute "position4")))