render modelViewProj = let emptyFB = FrameBuffer (depthImage1 1000.0) rasterCtx = LineCtx 1.0 LastVertex fragmentCtx = accumulationContext (DepthOp Less False) vertexShader v = (v, v) vertexStream = fetch "stream4" Line (Attribute "position4" :: Vec 4 Float) primitiveStream = mapPrimitives vertexShader vertexStream fragmentStream = rasterizePrimitives rasterCtx Flat primitiveStream fragmentShader = \v -> () frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB in ScreenOut frame main = render (Uniform "MVP" :: Mat 4 4 Float)