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lineVertexStream = fetchArrays Line $ concat $
[[V3 i (-3.0) 0.0, V3 i 3.0 0.0] | i <- [(-5.0)..5.0] ]
clear = FrameBuffer $ (DepthImage @1 1000, ColorImage @1 white) -- ...
lines = LineCtx 1.0 LastVertex
colorFragmentCtx = (DepthOp Less True, ColorOp NoBlending (V4 True True True True))
m = Uniform "Mouse" :: Vec 2 Float
rasterizeWith = rasterizePrimitives
mapFragments22 s fs = accumulate colorFragmentCtx (\a -> fs a) s clear
transform s f = mapPrimitives (\(p) -> let v = v3FToV4F p in (f v, v)) s
trans :: Vec 4 Float -> Vec 4 Float
trans (V4 x y _ _) = V4 (k * sin (s * x + r * y)) y (k * cos (s * x + r * y)) 1.0
where
k = 2 * m%y
s = 0.7
r = m%x
rotate' v = (Uniform "MVP" :: Mat 4 4 Float) *. v
main = lineVertexStream
`transform` ((scale 0.1 . rotate') . trans)
& rasterizeWith lines Smooth
`mapFragments22` id
& ScreenOut
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