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path: root/testdata/editor-examples/LambdaCube2.lc
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len2 v = v%x*v%x + v%y*v%y + v%z*v%z

makeFrame (time :: Float)
          (projmat :: Mat 4 4 Float)
          (vertexstream :: PrimitiveStream Triangle ((Vec 4 Float)))

    = imageFrame (emptyDepthImage 1, emptyColorImage navy)
  `overlay`
      vertexstream
    & mapPrimitives (\((x)) -> (scale 0.5 (projmat *. x), x))
    & rasterizePrimitives (TriangleCtx CullNone PolygonFill NoOffset LastVertex) ((Smooth))
    & filterFragments ffilter
    & accumulateWith (DepthOp Less True, ColorOp NoBlending (V4 True True True True))
  where
    h = 0.25

    ffilter ((v)) =
           (v%y + v%x + v%z > 1 || abs (v%y - v%x + v%z - 1.0) > h)
        && (v%y + v%x - v%z > 1 || abs (v%y + v%x + v%z - 1.0) > h)
        && (v%y - v%x - v%z > 1 || abs (v%y + v%x - v%z - 1.0) > h)
        && (v%y - v%x + v%z > 1 || abs (v%y - v%x - v%z - 1.0) > h)
        && len2 v' > abs (3 * sin (1 * time))
      where
        v' = sin (v *! 20)

main = renderFrame $
   makeFrame (Uniform "Time")
             (Uniform "MVP")
             (fetch "stream4" (Attribute "position4"))