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path: root/testdata/framebuffer02.out
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Pipeline {backend = OpenGL33, textures = [], samplers = [], targets = [RenderTarget {renderTargets = [TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)},TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)},TargetItem {targetSemantic = Color, targetRef = Just (Framebuffer Color)}]}], programs = [], slots = [], streams = [], commands = [SetRenderTarget 0,ClearRenderTarget [ClearImage {imageSemantic = Color, clearValue = VV4F (V4 0.0 0.0 0.4 1.0)},ClearImage {imageSemantic = Color, clearValue = VV4F (V4 1.0 1.0 1.0 1.0)},ClearImage {imageSemantic = Color, clearValue = VFloat 1.0}]]}