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main = let
emptyFB = FrameBuffer ((colorImage1 (V4 0.0 0.0 0.4 1.0)))
rasterCtx = TriangleCtx CullNone PolygonFill NoOffset LastVertex
fragmentCtx = accumulationContext ((ColorOp NoBlending (V4 True True True True)))
vertexShader = \((v)) -> (v, v)
vertexStream = fetch "stream4" ((Attribute "position4" :: Vec 4 Float))
primitiveStream = mapPrimitives vertexShader vertexStream
fragmentStream = rasterizePrimitives rasterCtx ((Smooth)) primitiveStream
fragmentShader = \((v)) -> ((v)) --(V4F 1.0 0.0 0.0 1.0)
frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB
in ScreenOut frame
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