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render modelViewProj = let
  emptyFB           = FrameBuffer ((depthImage1 1000.0))
  rasterCtx         = LineCtx 1.0 LastVertex
  fragmentCtx       = accumulationContext ((DepthOp Less False))
  vertexShader ((v)) = (v, v)
  vertexStream      = fetch "stream4" Line (Attribute "position4" :: ((Vec 4 Float)))
  primitiveStream   = mapPrimitives vertexShader vertexStream
  fragmentStream    = rasterizePrimitives rasterCtx ((Flat)) primitiveStream
  fragmentShader    = \((v)) -> ()
  frame             = accumulate fragmentCtx fragmentShader fragmentStream emptyFB
 in ScreenOut frame

main = render (Uniform "MVP" :: Mat 4 4 Float)