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render modelViewProj = let
emptyFB = FrameBuffer ((depthImage1 1000.0))
rasterCtx = LineCtx 1.0 LastVertex
fragmentCtx = accumulationContext ((DepthOp Less False))
vertexShader ((v)) = (v, v)
vertexStream = fetch "stream4" ((Attribute "position4" :: Vec 4 Float))
primitiveStream = mapPrimitives vertexShader vertexStream
fragmentStream = rasterizePrimitives rasterCtx ((Flat)) primitiveStream
fragmentShader = \((v)) -> ()
frame = accumulate fragmentCtx fragmentShader fragmentStream emptyFB
in ScreenOut frame
main = render (Uniform "MVP" :: Mat 4 4 Float)
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