summaryrefslogtreecommitdiff
path: root/testdata/uniformparam03.lc
blob: 37dfe5bd374db686345a9a34f36700f5944ee49e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
render modelViewProj = let
  emptyFB           = FrameBuffer ((colorImage1 (V4 0.5 0.0 0.4 1.0)))
  rasterCtx         = LineCtx 1.0 LastVertex
  fragmentCtx       = accumulationContext (((ColorOp NoBlending (V4 True True True True))))
  vertexShader ((v)) = (PrimMulMatVec modelViewProj v, v)
  vertexStream      = fetch "stream4" Line (Attribute "position4" :: ((Vec 4 Float)))
  primitiveStream   = mapPrimitives vertexShader vertexStream
  fragmentStream    = rasterizePrimitives rasterCtx ((Flat)) primitiveStream
  fragmentShader =  \((f)) -> ((f))
  frame             = accumulate fragmentCtx  fragmentShader fragmentStream emptyFB
 in ScreenOut frame

main = render (Uniform "MVP" :: Mat 4 4 Float)