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authorCsaba Hruska <csaba.hruska@gmail.com>2016-02-04 14:34:47 +0100
committerCsaba Hruska <csaba.hruska@gmail.com>2016-02-04 14:34:47 +0100
commit580d3fb560f31e22d3040fe80642fbaea1e3a4d4 (patch)
tree8252fe57e7fd4f0b4b7a3b1f29b7ade479f52abc
parentc2bc1b9b4b9d04550178b80de381ed33b7f0f7c9 (diff)
add cabal file for examples
-rw-r--r--examples/Hello.hs8
-rw-r--r--examples/HelloEmbedded.hs (renamed from examples/HelloJson.hs)8
-rw-r--r--examples/LICENSE30
-rw-r--r--examples/Setup.hs2
-rw-r--r--examples/hello.json2
-rw-r--r--examples/lambdacube-gl-examples.cabal43
6 files changed, 84 insertions, 9 deletions
diff --git a/examples/Hello.hs b/examples/Hello.hs
index 89553d0..081fd93 100644
--- a/examples/Hello.hs
+++ b/examples/Hello.hs
@@ -8,14 +8,12 @@ import LambdaCube.GL.Mesh as LambdaCubeGL
8 8
9import Codec.Picture as Juicy 9import Codec.Picture as Juicy
10 10
11import LambdaCube.Compiler.Driver as LambdaCube -- compiler 11import Data.Aeson
12import qualified Data.ByteString as SB
12 13
13main :: IO () 14main :: IO ()
14main = do 15main = do
15 -- compile hello.lc to graphics pipeline description 16 Just pipelineDesc <- decodeStrict <$> SB.readFile "hello.json"
16 pipelineDesc <- LambdaCube.compileMain ["."] OpenGL33 "hello" >>= \case
17 Left err -> fail $ "compile error:\n" ++ err
18 Right pd -> return pd
19 17
20 win <- initWindow "LambdaCube 3D DSL Hello World" 640 640 18 win <- initWindow "LambdaCube 3D DSL Hello World" 640 640
21 19
diff --git a/examples/HelloJson.hs b/examples/HelloEmbedded.hs
index 081fd93..fbddb20 100644
--- a/examples/HelloJson.hs
+++ b/examples/HelloEmbedded.hs
@@ -8,12 +8,14 @@ import LambdaCube.GL.Mesh as LambdaCubeGL
8 8
9import Codec.Picture as Juicy 9import Codec.Picture as Juicy
10 10
11import Data.Aeson 11import LambdaCube.Compiler as LambdaCube -- compiler
12import qualified Data.ByteString as SB
13 12
14main :: IO () 13main :: IO ()
15main = do 14main = do
16 Just pipelineDesc <- decodeStrict <$> SB.readFile "hello.json" 15 -- compile hello.lc to graphics pipeline description
16 pipelineDesc <- LambdaCube.compileMain ["."] OpenGL33 "hello" >>= \case
17 Left err -> fail $ "compile error:\n" ++ err
18 Right pd -> return pd
17 19
18 win <- initWindow "LambdaCube 3D DSL Hello World" 640 640 20 win <- initWindow "LambdaCube 3D DSL Hello World" 640 640
19 21
diff --git a/examples/LICENSE b/examples/LICENSE
new file mode 100644
index 0000000..a4fcec0
--- /dev/null
+++ b/examples/LICENSE
@@ -0,0 +1,30 @@
1Copyright (c) 2016, Csaba Hruska
2
3All rights reserved.
4
5Redistribution and use in source and binary forms, with or without
6modification, are permitted provided that the following conditions are met:
7
8 * Redistributions of source code must retain the above copyright
9 notice, this list of conditions and the following disclaimer.
10
11 * Redistributions in binary form must reproduce the above
12 copyright notice, this list of conditions and the following
13 disclaimer in the documentation and/or other materials provided
14 with the distribution.
15
16 * Neither the name of Csaba Hruska nor the names of other
17 contributors may be used to endorse or promote products derived
18 from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/examples/Setup.hs b/examples/Setup.hs
new file mode 100644
index 0000000..9a994af
--- /dev/null
+++ b/examples/Setup.hs
@@ -0,0 +1,2 @@
1import Distribution.Simple
2main = defaultMain
diff --git a/examples/hello.json b/examples/hello.json
index 56de247..813ae8d 100644
--- a/examples/hello.json
+++ b/examples/hello.json
@@ -1 +1 @@
{"textures":[],"commands":[{"tag":"SetRenderTarget","arg0":0},{"tag":"ClearRenderTarget","arg0":[{"tag":"ClearImage","clearValue":{"tag":"VV4F","arg0":{"w":1,"z":0.4,"x":0.0,"y":0.0}},"imageSemantic":{"tag":"Color"}}]},{"tag":"SetProgram","arg0":0},{"tag":"SetSamplerUniform","arg0":"diffuseTexture","arg1":0},{"tag":"SetRasterContext","arg0":{"arg3":{"tag":"LastVertex"},"tag":"TriangleCtx","arg0":{"tag":"CullNone"},"arg1":{"tag":"PolygonFill"},"arg2":{"tag":"NoOffset"}}},{"tag":"SetAccumulationContext","arg0":{"accViewportName":null,"tag":"AccumulationContext","accOperations":[{"tag":"ColorOp","arg0":{"tag":"NoBlending"},"arg1":{"tag":"VV4B","arg0":{"w":true,"z":true,"x":true,"y":true}}}]}},{"tag":"RenderSlot","arg0":0}],"slots":[{"tag":"Slot","slotPrimitive":{"tag":"Triangles"},"slotStreams":{"uv":{"tag":"V2F"},"position":{"tag":"V2F"}},"slotName":"objects","slotUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}},"slotPrograms":[0]}],"programs":[{"programInTextures":{"diffuseTexture":{"tag":"FTexture2D"}},"tag":"Program","programOutput":[{"tag":"Parameter","ty":{"tag":"V4F"},"name":"f0"}],"programStreams":{"z1":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"position"},"a2":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"uv"}},"fragmentShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform sampler2D diffuseTexture ;\nsmooth in vec2 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = texture2D ( diffuseTexture,v0 );\n}\n","vertexShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform float time ;\nin vec2 z1 ;\nin vec2 a2 ;\nsmooth out vec2 v0 ;\nvoid main() {\nv0 = a2;\ngl_Position = ( mat4 ( vec4 ( cos ( time ),sin ( time ),0.0,0.0 ),vec4 ( ( 0.0 ) - ( sin ( time ) ),cos ( time ),0.0,0.0 ),vec4 ( 0.0,0.0,1.0,0.0 ),vec4 ( 0.0,0.0,0.0,1.0 ) ) ) * ( vec4 ( ( z1 ).x,( z1 ).y,-1.0,1.0 ) );\ngl_PointSize = 1.0;\n}\n","geometryShader":null,"programUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}}}],"samplers":[],"tag":"Pipeline","backend":{"tag":"OpenGL33"},"streams":[],"targets":[{"tag":"RenderTarget","renderTargets":[{"tag":"TargetItem","targetSemantic":{"tag":"Color"},"targetRef":{"tag":"Framebuffer","arg0":{"tag":"Color"}}}]}]} \ No newline at end of file {"textures":[],"commands":[{"tag":"SetRenderTarget","arg0":0},{"tag":"ClearRenderTarget","arg0":[{"tag":"ClearImage","clearValue":{"tag":"VV4F","arg0":{"w":1,"z":0.4,"x":0.0,"y":0.0}},"imageSemantic":{"tag":"Color"}}]},{"tag":"SetProgram","arg0":0},{"tag":"SetSamplerUniform","arg0":"diffuseTexture","arg1":0},{"tag":"SetRasterContext","arg0":{"arg3":{"tag":"LastVertex"},"tag":"TriangleCtx","arg0":{"tag":"CullNone"},"arg1":{"tag":"PolygonFill"},"arg2":{"tag":"NoOffset"}}},{"tag":"SetAccumulationContext","arg0":{"accViewportName":null,"tag":"AccumulationContext","accOperations":[{"tag":"ColorOp","arg0":{"tag":"NoBlending"},"arg1":{"tag":"VV4B","arg0":{"w":true,"z":true,"x":true,"y":true}}}]}},{"tag":"RenderSlot","arg0":0}],"slots":[{"tag":"Slot","slotPrimitive":{"tag":"Triangles"},"slotStreams":{"uv":{"tag":"V2F"},"position":{"tag":"V2F"}},"slotName":"objects","slotUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}},"slotPrograms":[0]}],"programs":[{"programInTextures":{"diffuseTexture":{"tag":"FTexture2D"}},"tag":"Program","programOutput":[{"tag":"Parameter","ty":{"tag":"V4F"},"name":"f0"}],"programStreams":{"v1":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"position"},"w1":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"uv"}},"fragmentShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform sampler2D diffuseTexture ;\nsmooth in vec2 vv0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = texture2D ( diffuseTexture,vv0 );\n}\n","vertexShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform float time ;\nin vec2 v1 ;\nin vec2 w1 ;\nsmooth out vec2 vv0 ;\nvoid main() {\nvv0 = w1;\ngl_Position = ( mat4 ( vec4 ( cos ( time ),sin ( time ),0.0,0.0 ),vec4 ( ( 0.0 ) - ( sin ( time ) ),cos ( time ),0.0,0.0 ),vec4 ( 0.0,0.0,1.0,0.0 ),vec4 ( 0.0,0.0,0.0,1.0 ) ) ) * ( vec4 ( ( v1 ).x,( v1 ).y,-1.0,1.0 ) );\ngl_PointSize = 1.0;\n}\n","geometryShader":null,"programUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}}}],"samplers":[],"tag":"Pipeline","backend":{"tag":"OpenGL33"},"streams":[],"targets":[{"tag":"RenderTarget","renderTargets":[{"tag":"TargetItem","targetSemantic":{"tag":"Color"},"targetRef":{"tag":"Framebuffer","arg0":{"tag":"Color"}}}]}]} \ No newline at end of file
diff --git a/examples/lambdacube-gl-examples.cabal b/examples/lambdacube-gl-examples.cabal
new file mode 100644
index 0000000..dc5f998
--- /dev/null
+++ b/examples/lambdacube-gl-examples.cabal
@@ -0,0 +1,43 @@
1name: lambdacube-gl-examples
2version: 0.1.0.0
3synopsis: Basic example for LambdaCube 3D Haskell OpenGL backend
4-- description:
5homepage: http://lambdacube3d.com/getting-started
6license: BSD3
7license-file: LICENSE
8author: Csaba Hruska
9maintainer: csaba.hruska@gmail.com
10-- copyright:
11category: Graphics
12build-type: Simple
13extra-source-files: hello.lc
14 hello.json
15cabal-version: >=1.10
16
17executable hello-gl
18 main-is: Hello.hs
19 build-depends: base >=4.8 && <4.9,
20 containers >=0.5 && <0.6,
21 vector >=0.11 && <0.12,
22 JuicyPixels >=3.2 && <3.3,
23 aeson >=0.9 && <0.11,
24 bytestring >=0.10 && <0.11,
25 GLFW-b >=1.4 && <1.5,
26 lambdacube-gl >=0.4 && <0.5
27 -- hs-source-dirs:
28 default-language: Haskell2010
29
30executable hello-gl-embedded
31 main-is: HelloEmbedded.hs
32 build-depends: base >=4.8 && <4.9,
33 containers >=0.5 && <0.6,
34 vector >=0.11 && <0.12,
35 JuicyPixels >=3.2 && <3.3,
36 aeson >=0.9 && <0.11,
37 bytestring >=0.10 && <0.11,
38 GLFW-b >=1.4 && <1.5,
39 lambdacube-gl >=0.4 && <0.5,
40 lambdacube-compiler >=0.4 && <0.5
41 -- hs-source-dirs:
42 default-language: Haskell2010
43